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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me.
![]() My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently. Maximum weapon proficiency slots per weapon type: 1 for wizards and sorcerers; 2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards; 3 for caster-melee types (rangers, paladins, multi-class caster-fighters); 5 for straight melee classes (all fighters and barbarians). Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows. This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM |
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#2
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Forum Member Posts: 607 Joined: 20-November 09 ![]() |
Here are a few more suggestions.
Add the following items to the item randomizer (proposed locations): - Harmonium Halberd (Gaius' team, planar prison Warden, Samia's team) - Arundel's Staff (Founder (trademeet crypt), Torgal, Conster) - Blackblood Club (component for Treefolk's Arm) (Gaal, Torgal, Priest of Cyric (slaver compound)) Reduce or remove gold/gem/XP gains from gem/coin golems summoned by elemental or greater elemental golems. To compensate, I'd bump the XP for each of the summoners, perhaps by 20k, and have them drop 1.5k gold and a diamond, star sapphire, and rogue stone (used in crafting recipes). While the other gems add flavor, they just contribute to inventory clogs. @ Critto - how many people do you think are playing IA based on downloads? Also given your and sparrow's time constraints, do you have any sense of timing for additional content (e.g. druid stronghold) - 3 months or 12 months or more? Just curious. @ rbeverjr I think its pretty remarkable that any development on IA is still being done. This has generally been a pretty quiet forum - only in the past few months (since release of 6.4) has there been a lot of chatter. This post has been edited by bulian: Feb 28 2019, 03:18 AM |
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