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> Suggestions for future versions of IA
rbeverjr
post Feb 15 2019, 11:38 PM
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I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me. biggrin.gif

My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently.
Maximum weapon proficiency slots per weapon type:
1 for wizards and sorcerers;
2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards;
3 for caster-melee types (rangers, paladins, multi-class caster-fighters);
5 for straight melee classes (all fighters and barbarians).
Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows.

This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM
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rbeverjr
post Feb 23 2019, 05:12 PM
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OK, I will give you two things to consider today.

First, in the immortal words of Lilarcor: "BORING! BOOOOORING!"

The indestructible mage: Improved Invisibility, minor or regular Globe of Invulnerability, Stoneskin, Mirror Image, Fireshields, Blur, Protection from Magic Weapons ro Mantles, and Spell Immunity: Divination combination is the bomb for a higher-level mage. Routinely, you see IA arcane casters use most or all of these spells in their protection burst pre-battle. All 3 illusions (improved invisibility, mirror image, and blur) will stay, because of SI:D. You can’t remove SI:D, because you are not high enough level for Remove Magic to work and can’t see the target to use other spell removal spells. All spells that require a target (as opposed to area of effect) will not work against the mage. Often this is combined with the enemy monster’s spell resistance. Many of the casters you face will have magical resistance (yuanti mage, most/all bosses, and many other enemies), spell immunity (lich, through L5; rakshasa, through L7; demilich through L9; and other IA enemies), and good saves (often at least 65% save rate vs spells). Unless Mirror Image coding has been fixed, area of effect damage spells can be thwarted by mirror image. On top of that, the minor globe negates all spells of levels 1-3; globes get 1-4. These protections prevent Breach from working, because you can’t target what you can’t see (not even with items like the Wand of Spell Striking in IA). Remove Magic won’t work, because the mage is at a higher level. So, you can cast higher level spells and hope you get lucky. Your melee guys are largely ineffective too. First, they must be protected from the fireshields (and re-protected after enemy Remove Magic). While you are at it, protecting them from fire and magical energy (and sometimes other things), is a good idea. Then, your melee guys have to cut through Mirror Image and Stoneskin. In some cases, the enemy mages will also happily cast PfMW or the Mantle spell-line. Of course, with PfMW you can still switch to normal weapons, as long as the enemy is not immune to normal weapons – liches and several other IA monsters are. Even if the enemy isn’t immune to unenchanted weapon, you will still have mirror images and stoneskins to chew through. Many casters have several castings of these defensive spells (stoneskins, PfMW). You can send in the summons, but if the enemy caster can see you, he will prefer to cast Chaos or other spells at you. This is another thing I find boring (BOOORING) – watching Sikret monsters battle Sikret monsters.

I understand that these protections are reasonable and optimal. I get it. However, I want to encourage you to mix things up! Add some variety and spice. Try different things to enhance a battle's difficulty rather than the same oh, same oh. I have faced mages like this over and over and over. Yes, I can kill them, but I must confess I find it to be a grind.
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rbeverjr   Suggestions for future versions of IA   Feb 15 2019, 11:38 PM
critto   I'm good with all ideas, it's a shame ther...   Feb 16 2019, 07:33 AM
rbeverjr   Oh, I'm not talking about like in some games t...   Feb 16 2019, 01:33 PM
rbeverjr   I would like to see an IA item for Imoen. Out of a...   Feb 18 2019, 08:11 PM
bulian   An expanded druid stronghold sounds pretty great t...   Feb 20 2019, 02:29 AM
critto   There is a new axe for evil chars that is kind of ...   Feb 20 2019, 07:31 AM
bulian   Here are some item concepts. I've kept with t...   Feb 20 2019, 09:12 PM
rbeverjr   So, this game is built on the DnD v2 rule set. Tur...   Feb 20 2019, 10:32 PM
critto   These look decent to me. Looks interesting, howe...   Feb 21 2019, 07:03 AM
rbeverjr   "Looks interesting, however, to be honest I t...   Feb 21 2019, 11:55 AM
SparrowJacek   Ok, here's my take on some of topics you guys ...   Feb 21 2019, 06:29 PM
critto   Yes, why not? You can make a kit for a new class ...   Feb 21 2019, 08:02 PM
rbeverjr   My apologies for a mistake on my proficiency post ...   Feb 22 2019, 12:18 AM
bulian   Agreed. As far as I remember, the only creatures ...   Feb 22 2019, 02:15 AM
critto   That's a EE feature, you can put more stars i...   Feb 22 2019, 05:37 AM
rbeverjr   This is a suggestion thread, and many of my sugges...   Feb 22 2019, 10:43 AM
rbeverjr   OK, I will give you two things to consider today. ...   Feb 23 2019, 05:12 PM
rbeverjr   Remember the story! I am disappointed that my...   Feb 23 2019, 05:24 PM
critto   Many of the things written here are sensible and w...   Feb 24 2019, 06:40 AM
bulian   Here are a few more suggestions. Add the followi...   Feb 28 2019, 03:02 AM
critto   If randomised to Priest of Cyric, you'll get i...   Feb 28 2019, 07:40 AM
bulian   I meant the priest with Captain Haegen in the sl...   Mar 1 2019, 05:19 AM
chaser   Chinese players generally discuss IA in the next...   Mar 1 2019, 01:08 AM
lroumen   On the beamdog forums I know of only around 4 play...   Mar 1 2019, 09:53 AM
lroumen   I would like changes in the mod to make it more ac...   Mar 1 2019, 09:58 AM
critto   It is technically hard to make IA compatible with ...   Mar 1 2019, 11:46 AM
lroumen   Yes, I totally understand   Mar 1 2019, 01:21 PM
bulian   While everyone appreciates a good story in an RPG,...   Mar 2 2019, 02:13 AM
lroumen   Mostly I make lower end spells more viable at high...   Mar 2 2019, 07:32 AM
critto   If you're interested and familiar with the too...   Mar 2 2019, 08:33 PM
critto   You make a good point. I have to admit I've b...   Mar 2 2019, 08:42 PM
lroumen   Github might be useful if you want help to finish ...   Mar 2 2019, 09:30 PM
critto   Small things aren't that hard to add because t...   Mar 2 2019, 09:39 PM
rbeverjr   Critto, that was an appreciated response. I will s...   Mar 4 2019, 01:05 PM
bulian   I'm not so familiar with GitHub but think it c...   Mar 5 2019, 02:52 AM
rbeverjr   DnD has given fans a lot of fun in several countri...   Mar 11 2019, 02:21 AM
rbeverjr   I like some or all of the PnP tweaks from aTweaks ...   Mar 11 2019, 02:26 AM
c4_angel   As a modder myself, I completely understand how di...   Mar 16 2019, 03:23 PM
bulian   A few observations/questions based on my current g...   Mar 23 2019, 08:19 PM
critto   1) I'll amend that. 2) Maybe as an optional co...   Mar 24 2019, 08:29 PM
bulian   3) Nalia and Jan are thief/mage dual classes. Nal...   Mar 24 2019, 11:38 PM
rbeverjr   I must admit I haven't been diligently playing...   Mar 28 2019, 12:01 AM
rbeverjr   I recall that this has been pointed out before but...   Apr 7 2019, 04:58 PM
critto   I think this is already fixed in the bleeding edge...   Apr 8 2019, 06:52 AM
rbeverjr   I think this is already fixed in the bleeding edge...   Apr 11 2019, 10:49 PM
rbeverjr   Hi critto, I see the file on GitHub. What do I do ...   Apr 9 2019, 11:27 PM
critto   Could you clarify the question? Which file?   Apr 10 2019, 09:16 AM
c4_angel   Removing PfCH from Ioun Stones are implented by EE...   Apr 11 2019, 04:42 AM
rbeverjr   Removing PfCH from Ioun Stones are implented by EE...   Apr 11 2019, 11:00 PM
bulian   I think when an enemy can do >80 damage in a no...   Apr 12 2019, 01:59 AM
rbeverjr   I think when an enemy can do >80 damage in a no...   Apr 12 2019, 11:38 AM
critto   It would be easier to download the whole package,...   Apr 12 2019, 02:36 PM
david77   To the topic, maybe randomise the enemies somehow....   Apr 16 2019, 07:31 PM
critto   Not impossible, of course, but needs to be impleme...   Apr 17 2019, 07:08 AM
Dequ   Adding too much random factors = Planned tactic mi...   Apr 17 2019, 08:47 AM
rbeverjr   I think the that racial combat is interesting from...   Apr 19 2019, 12:22 AM


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