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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me.
![]() My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently. Maximum weapon proficiency slots per weapon type: 1 for wizards and sorcerers; 2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards; 3 for caster-melee types (rangers, paladins, multi-class caster-fighters); 5 for straight melee classes (all fighters and barbarians). Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows. This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM |
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#2
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
My apologies for a mistake on my proficiency post (third post in thread; corrected): I thought avengers got up to 5 slots in staff, but they get mastery not grand mastery in staff - so only 3 slots. That's more palatable than 5. The description of the text suggests that the avenger is like a fighter-druid. Still, it has considerable spell power. I probably would have given it 2 slots like any other druid (according to my proposed proficiency post). Vagrant says grand master (5 slots) in axes, but I just tried to pre-generate one and I could only put 4 into axes with 2 slots left over for whatever reason. I still stand by my original post (first post in thread). I like consistency. Apparently, someone else agrees that only fighters should get 5 slots. I still think that barbarians should too, as they are melee only. I also still throw in the archer at 5 slots for bows; after all, he sucks with melee weapons (1 slot)). I'm not interested in playing an archer in IA regardless. I don't think paladins necessarily just pound. They spend time at church and have special powers granted by their gods. For balance-sake, I don't think they should get 5 slots. (Conversely, overall I think the fighter kits are superior, so maybe it isn't balance-sake after all...) In general, I don't think any class that can cast spells should get 5 slots.
This post has been edited by rbeverjr: Feb 22 2019, 12:28 AM |
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Lo-Fi Version | Time is now: 9th September 2025 - 05:07 PM |