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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me.
![]() My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently. Maximum weapon proficiency slots per weapon type: 1 for wizards and sorcerers; 2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards; 3 for caster-melee types (rangers, paladins, multi-class caster-fighters); 5 for straight melee classes (all fighters and barbarians). Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows. This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM |
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#2
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![]() Forum Member Posts: 2882 Joined: 10-May 13 ![]() |
Ok, here's my take on some of topics you guys tackled here.
1. Weapon specialties: I really don't think that much should be changed here, only fighters should be able to put ***** in weapons as that is only thing they do - they pound. Exceptions should be ofc archer kit for bow/crossbow and maybe some other kits when we decide to tackle ranged weapons in IA. Paladin types could also get a boost in form of ***** in their respective weapons (2h sword for inquisitor as Holy Avenger is 2h and ***** in long for undead hunter(hesperus) and that demon slaying kit(The Truth)) Err... just read some more of your posts - can avengers really get ***** in staves/spears? That could be discussed as rbeverjr has the point. 2. Edwin will most probably get his item in new release of IA (or one after that ![]() 3. Upgrades for treefolk - that +4 version is really something, this item needed an upgrade but +3 version is already powerful and extremely useful, I think that its price shouldn't be lowered, +4 version could cost 25k as compensation for that. 4. Ring of... - no more immunity to LD please ![]() 5. Gauntlets - yeah, quite nice addon for paladins, could even have once per day lay on hands as per champion of arvoreen skill 6. Is it even possible to create Ch of Arv as paladin kit? I think that ONLY Mazzy would be able to get this class then(since halflings can't be paladins at all) and to be honest... I don't mind. Though I'm not sure that would be balanced - look at my point 1. about weapon proficiencies. 7. I'm not really sure. Only viable druids are auramaster(Cernd has his staff and protagonist will have his weapon upgrade which will match other protag's items in power) and Auramaster(who is more fighter-druid and Golem slayer/Corrosive lance suit him more), so this item has little to no use IMO. 8. Turn paladin - I had some idea about extended paladin stronghold that could grant him permanent immune to fear as natural progression of the plot so it would partly resolve this problem however there is still a possibility that player would want to join Keldorn... paladins are not stronger than rangers, so they shouldn't be nerfed even further |
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