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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me.
![]() My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently. Maximum weapon proficiency slots per weapon type: 1 for wizards and sorcerers; 2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards; 3 for caster-melee types (rangers, paladins, multi-class caster-fighters); 5 for straight melee classes (all fighters and barbarians). Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows. This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM |
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#2
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![]() Premium Member Tactical reputation: 2 Posts: 6268 Joined: 23-February 08 ![]() |
QUOTE Treefolk’s Fist +4 These look decent to me.Treefolk's Fury +5 QUOTE Not possible to forge this and Nalia’s ring or the Memory of the Apprenti due to overlaps. Could somehow be made into an Imoen specific item. Looks interesting, however, to be honest I think the whole "immune to silence/level drain" mechanic is flawed because you either immune and rip the respective enemies to pieces or have to suffer for a lot of time without practical ability to do anything. QUOTE Slight boost to paladin melee effectiveness. Somewhat related, I think Mazzy should thematically be able to use the other Paladin items (Holy Avenger/Purifier +4/Enhanced Pride of the Legion). Looks like a decent, balanced upgrade. As for Mazzy I agree, but I think this is better achievable by making her kit to be a paladin subkit. Otherwise I'm not sure that the game would allow to implement these restrictions since they are largely based on the base class.QUOTE Greater Mage Robe of Resistance This might be a specific item upgrade for Jan since he's lacking one and he's a neutral-alignment mage now. QUOTE While I object to that, I'm really disappointed that Cavaliers are no longer immune to fear in IA. I have to concur that this is a strange nerf compared to superb things like immunity to silence in other kits. As for the whole turn paladin mechanic, it's an interesting notion but I have no idea yet how to make it better. Of course it could be just removed, but it's a tedious task and feels like a bit of a step backwards. This post has been edited by critto: Feb 21 2019, 07:03 AM |
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