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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me.
![]() My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently. Maximum weapon proficiency slots per weapon type: 1 for wizards and sorcerers; 2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards; 3 for caster-melee types (rangers, paladins, multi-class caster-fighters); 5 for straight melee classes (all fighters and barbarians). Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows. This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM |
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#2
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
So, this game is built on the DnD v2 rule set. Turn Undead in DnD has always been Turn Undead (i.e. not paladins, clerics, other people, just undead) - with the exception that some domains in the later versions will extend the turning ability to another specific type of creature, such the plant domain clerics also turning plant creatures. I don't agree that paladins should be subject to Turn Undead. That nerf makes no sense to me. While I object to that, I'm really disappointed that Cavaliers are no longer immune to fear in IA. I recall spending many hours adventuring in pen-and-paper DND with my friend who played a "No Fear Cavalier". That is the shtick of a cavalier! I hope that you will reconsider these nerfs in future versions.
I am a ranger-type myself in real life. Still, rangers and druids really aren't my favorite characters to play, and I like mages, bards, and thieves more in SCS. So, I guess I'm most looking forward to the fighter stronghold personally. |
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Lo-Fi Version | Time is now: 9th September 2025 - 04:46 PM |