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> Suggestions for future versions of IA
rbeverjr
post Feb 15 2019, 11:38 PM
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I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me. biggrin.gif

My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently.
Maximum weapon proficiency slots per weapon type:
1 for wizards and sorcerers;
2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards;
3 for caster-melee types (rangers, paladins, multi-class caster-fighters);
5 for straight melee classes (all fighters and barbarians).
Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows.

This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM
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bulian
post Feb 20 2019, 09:12 PM
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Here are some item concepts. I've kept with the theme that all items should be obtainable in SoA portion. Let me know what you think.

Treefolk’s Fist +4

Derived From:
Treefolk’s Arm +3
Bone Club +2 (Spellhold)
Skullcrusher +3 (Underdark)
Wyvern’s Tail +2
Blood of a Royal Troll (Troll Mound, new item)
Manual of Elaboration
25,000 gold

Abilities:
+1 bonus to Strength
THAC0: +4 bonus
Damage: 1D6 +4, +5 damage to unnatural creatures, +2 crushing damage
5% chance on hit to inflict 4d6 points of acid damage
5% chance on hit to inflict 4d6 points of poison damage

Usable by druids and rangers

Notes:
Ch 6 +4 version of treefolk's arm. I also recommend reducing combine cost for Treefolk’s Arm to only 25k gold, so total cost of this item is 50k.


Treefolk's Fury +5

Derived From:
Treefolk’s Fist +4
Storm Star +3
Club of Detonation +3
Rimed Club +4
Scroll of Giant Strength
Manual of Elaboration
50,000 gold

Abilities:
+2 bonus to Strength
THAC0: +5 bonus
Damage: 1D6 +5, +5 damage to unnatural creatures, +10 crushing damage
5% chance to inflict 8d6 points of acid damage on hit
5% chance to inflict 8d6 points of fire damage on hit
5% chance to inflict 8d6 points of cold damage on hit
5% chance to inflict 8d6 points of electrical damage on hit
5% chance to inflict 8d6 points of poison damage on hit

Notes:
Total cost is 150-175k due to forge costs based on 1) Rimed Club (50k), 2) Treefolk’s Arm (my suggestion of 25k), 3) Treefolk’s Fist (25k). Comparable to Poseidon's Wrath in cost and abilities. Excludes Royal Elemental Staff line from being crafted due to material overlap.

Ring of the Archmage

Derived from:
Ring of Acuity
Ring of Wizardry
Amulet of Power
Amulet of Metaspell Influence
Lich Ashes (Twisted Rune lich)
2x Scroll of Memory Boosting
Scroll of Vocalize
Scroll of Foreknowledge
Permanency Scroll
50,000 gold

Abilities:
Wearer can cast two additional spells per level per day
Casting speed improved by 1
Immunity to Silence
Immunity to level drain

Usable by:
Single class mages

Notes:
Not possible to forge this and Nalia’s ring or the Memory of the Apprenti due to overlaps. Could somehow be made into an Imoen specific item.


Gauntlets of Blessed Might

Derived From:
Paladin’s Bracers
Gauntlets of Weapon Skill (Brac 09)
Gloves of Healing
3x Oil of Speed
3x Ring of Protection +1
Permanency Scroll
30,000 gold

Abilities:
+10 hit points
+2 bonus to THACO
+1/2 attack per round
+1 bonus to saving throws
+1 bonus to armor class
Once per day, the wearer may cure target of disease, poison, level drain, and cure 20 hitpoints worth of damage

Usable by:
Lawful Good Paladins
Champions of Arvoreen

Notes:
Slight boost to paladin melee effectiveness. Somewhat related, I think Mazzy should thematically be able to use the other Paladin items (Holy Avenger/Purifier +4/Enhanced Pride of the Legion).

Noble Staff of Earth +4

Derived From:
Staff of Thunder and Lightning +2
Staff of Arundel +3
Staff of Earth +2
Staff of the Woodlands +4
Scroll of Memory Boosting
Permanency Scroll
100,000 gold

Abilities:
+3 bonus to Armor Class
Wielder may memorize one additional druidic spell per level
The wielder may summon an Elemental Prince for 20 rounds to fight by his side once per day
The wielder may cast chain lightning (10D6 damage) once per day
The wielder may cast Call Lightning (10d8 damage) once per day

THAC0: +4 bonus
Damage: 1D6 +4, +4 piercing damage
5% chance on hit to cause an additional 5d6 + 20 crushing damage
5% chance on hit to cause an additional 5d6 + 20 poison damage
Thunderclap: 10% chance of stunning hit target for 2 rounds (Save vs. Spell negates)

Usable by:
Druids

Notes:
The golem slayer and royal elemental staff still outclass this item. End game druid staff.


Greater Mage Robe of Resistance

Derived From:
Mage Robe of Elemental Resistance (IA forged item)
Robe of the Neutral Arch Magi
Belt of Inertial Barrier
2x Cloak of Protection
Manual of Elaboration
50,000 gold

Abilities:
AC 3
+2 bonus to Saving Throws
5% magic resistance
Wearer is under the effect of permanent Protection from Energy, granting 75% resistance to fire, cold, acid, magic, and electricity

Usable by:
Mages

Notes:
Robe of Elemental Resistance is pretty lacking and not worth forging. This is an improved end game option which may still not be worth forging. A B->M dual can use Poseidon's Wrath or Royal Elemental Staff to get equivalent/better protections.
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rbeverjr   Suggestions for future versions of IA   Feb 15 2019, 11:38 PM
critto   I'm good with all ideas, it's a shame ther...   Feb 16 2019, 07:33 AM
rbeverjr   Oh, I'm not talking about like in some games t...   Feb 16 2019, 01:33 PM
rbeverjr   I would like to see an IA item for Imoen. Out of a...   Feb 18 2019, 08:11 PM
bulian   An expanded druid stronghold sounds pretty great t...   Feb 20 2019, 02:29 AM
critto   There is a new axe for evil chars that is kind of ...   Feb 20 2019, 07:31 AM
bulian   Here are some item concepts. I've kept with t...   Feb 20 2019, 09:12 PM
rbeverjr   So, this game is built on the DnD v2 rule set. Tur...   Feb 20 2019, 10:32 PM
critto   These look decent to me. Looks interesting, howe...   Feb 21 2019, 07:03 AM
rbeverjr   "Looks interesting, however, to be honest I t...   Feb 21 2019, 11:55 AM
SparrowJacek   Ok, here's my take on some of topics you guys ...   Feb 21 2019, 06:29 PM
critto   Yes, why not? You can make a kit for a new class ...   Feb 21 2019, 08:02 PM
rbeverjr   My apologies for a mistake on my proficiency post ...   Feb 22 2019, 12:18 AM
bulian   Agreed. As far as I remember, the only creatures ...   Feb 22 2019, 02:15 AM
critto   That's a EE feature, you can put more stars i...   Feb 22 2019, 05:37 AM
rbeverjr   This is a suggestion thread, and many of my sugges...   Feb 22 2019, 10:43 AM
rbeverjr   OK, I will give you two things to consider today. ...   Feb 23 2019, 05:12 PM
rbeverjr   Remember the story! I am disappointed that my...   Feb 23 2019, 05:24 PM
critto   Many of the things written here are sensible and w...   Feb 24 2019, 06:40 AM
bulian   Here are a few more suggestions. Add the followi...   Feb 28 2019, 03:02 AM
critto   If randomised to Priest of Cyric, you'll get i...   Feb 28 2019, 07:40 AM
bulian   I meant the priest with Captain Haegen in the sl...   Mar 1 2019, 05:19 AM
chaser   Chinese players generally discuss IA in the next...   Mar 1 2019, 01:08 AM
lroumen   On the beamdog forums I know of only around 4 play...   Mar 1 2019, 09:53 AM
lroumen   I would like changes in the mod to make it more ac...   Mar 1 2019, 09:58 AM
critto   It is technically hard to make IA compatible with ...   Mar 1 2019, 11:46 AM
lroumen   Yes, I totally understand   Mar 1 2019, 01:21 PM
bulian   While everyone appreciates a good story in an RPG,...   Mar 2 2019, 02:13 AM
lroumen   Mostly I make lower end spells more viable at high...   Mar 2 2019, 07:32 AM
critto   If you're interested and familiar with the too...   Mar 2 2019, 08:33 PM
critto   You make a good point. I have to admit I've b...   Mar 2 2019, 08:42 PM
lroumen   Github might be useful if you want help to finish ...   Mar 2 2019, 09:30 PM
critto   Small things aren't that hard to add because t...   Mar 2 2019, 09:39 PM
rbeverjr   Critto, that was an appreciated response. I will s...   Mar 4 2019, 01:05 PM
bulian   I'm not so familiar with GitHub but think it c...   Mar 5 2019, 02:52 AM
rbeverjr   DnD has given fans a lot of fun in several countri...   Mar 11 2019, 02:21 AM
rbeverjr   I like some or all of the PnP tweaks from aTweaks ...   Mar 11 2019, 02:26 AM
c4_angel   As a modder myself, I completely understand how di...   Mar 16 2019, 03:23 PM
bulian   A few observations/questions based on my current g...   Mar 23 2019, 08:19 PM
critto   1) I'll amend that. 2) Maybe as an optional co...   Mar 24 2019, 08:29 PM
bulian   3) Nalia and Jan are thief/mage dual classes. Nal...   Mar 24 2019, 11:38 PM
rbeverjr   I must admit I haven't been diligently playing...   Mar 28 2019, 12:01 AM
rbeverjr   I recall that this has been pointed out before but...   Apr 7 2019, 04:58 PM
critto   I think this is already fixed in the bleeding edge...   Apr 8 2019, 06:52 AM
rbeverjr   I think this is already fixed in the bleeding edge...   Apr 11 2019, 10:49 PM
rbeverjr   Hi critto, I see the file on GitHub. What do I do ...   Apr 9 2019, 11:27 PM
critto   Could you clarify the question? Which file?   Apr 10 2019, 09:16 AM
c4_angel   Removing PfCH from Ioun Stones are implented by EE...   Apr 11 2019, 04:42 AM
rbeverjr   Removing PfCH from Ioun Stones are implented by EE...   Apr 11 2019, 11:00 PM
bulian   I think when an enemy can do >80 damage in a no...   Apr 12 2019, 01:59 AM
rbeverjr   I think when an enemy can do >80 damage in a no...   Apr 12 2019, 11:38 AM
critto   It would be easier to download the whole package,...   Apr 12 2019, 02:36 PM
david77   To the topic, maybe randomise the enemies somehow....   Apr 16 2019, 07:31 PM
critto   Not impossible, of course, but needs to be impleme...   Apr 17 2019, 07:08 AM
Dequ   Adding too much random factors = Planned tactic mi...   Apr 17 2019, 08:47 AM
rbeverjr   I think the that racial combat is interesting from...   Apr 19 2019, 12:22 AM


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