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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me.
![]() My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently. Maximum weapon proficiency slots per weapon type: 1 for wizards and sorcerers; 2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards; 3 for caster-melee types (rangers, paladins, multi-class caster-fighters); 5 for straight melee classes (all fighters and barbarians). Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows. This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM |
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#2
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Forum Member Posts: 607 Joined: 20-November 09 ![]() |
An expanded druid stronghold sounds pretty great to me.
![]() None of the following NPCs have IA custom items: Minsc, Korgan, Dorn, Edwin (but he has a special amulet), Imoen, Aerie, Viconia, Sarevok, Hexxat, Yoshimo, or Wilson. Of those, adding items for Minsc and Imoen should be prioritized since they are "canon" and fit into the good-aligned nature of IA. I have gone through and taken out the class restrictions for special encounters before using Near Infinity. For example, letting a necromancer PC complete the Justice Day fight and do the Good/Bad/Ugly questline. Considering the time investment to play BG2/improved anvil (for me at least, my last game was in 2016, and a full game is easily >50 hr IRL), its nice to be able to do all of the fantastic encounters in one go even if the end game is perhaps not as perfectly balanced. Would be great to have that as an optional component. Another set of reasonable optional components would be kit/class changes. Imoen to a riskbreaker, Minsc to a protector, Haer-Dalis to a swashbuckler, and Valygar to a vagrant so that there is an NPC presence for each of the IA kits. Imoen as a riskbreaker is admittedly a bit of a stretch from a RP perspective but could be made to work. There are lots of opportunities for additional items to be added. |
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