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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me.
![]() My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently. Maximum weapon proficiency slots per weapon type: 1 for wizards and sorcerers; 2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards; 3 for caster-melee types (rangers, paladins, multi-class caster-fighters); 5 for straight melee classes (all fighters and barbarians). Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows. This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM |
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#2
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
Oh, I'm not talking about like in some games that increase your skill by you using the skill (like Skyrim). I was just giving you the logic behind why I suggest the maximum slots like I do. If you are spending part of your time on things other than fighting (ala NOT straight melee classes), obviously you should not be able to develop such a degree of skill. I am sure that the maximum slots can be set. For instance, the vagrant is allowed 5 slots in axes and the avenger can have 3 slots in staffs. According to my proposal, the vagrant can have 3 slots in any weapon and the avenger can have 2 slots in any druid weapon. Or maybe you can come up with a wonderful background story about how a druid can be as good with a staff as a warrior, while also doing druidy things (spells, etc.).
This post has been edited by rbeverjr: Feb 22 2019, 12:28 AM |
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