IAv6 for BG2EE, public beta |
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IAv6 for BG2EE, public beta |
Mar 1 2015, 08:34 PM
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#1
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Premium Member Tactical reputation: 2 Posts: 6094 Joined: 23-February 08 |
Hello, everyone.
I've made a few tweaks to the original IAv6 in order to make it compatible with the BG2EE. I haven't tested the game at all yet, so use it at your own risk. The EE version didn't pass an excruciating amount of testing as it'd happened usually in the past. Attached to the topic is a small archive with the files that you need to unpack into your EE directory on top of IA prior to installing. I haven't tested the compatibility with the other mods, but IA doesn't play well with them anyway. I did test the installation of Ease-of-Use (recommended components) and Dungeon-be-Gone, both latest versions. Also, make sure you download the latest WeiDU executable and use it instead of those that might be packaged with the mods. It is required for the installation to work properly. These files would probably cause IA installation to crash on vanilla BG (non-EE), but there is nothing new anyway with the exception of compatibility patches. I haven't made the setup script cross-platform. Perhaps, I'll do this in the future when there is proof that IA plays nice with EE. Once again, I repeat, there was no extensive testing. I have no idea how powerful or not are the new EE kits or new joinable NPCs in the context of IA. I have no idea what happens with the new content that is added by EE. If you do play this and find some sort of a bug, let me know here. I will try to fix it and attach the patches in this post. I would've loved to push out a stable version for you guys but there is not timetable at all for how much it'll take me to do my own run of the game. Enjoy! EDIT: this archive is outdated! Please, download the latest version of the mod from the BWL's download section. Archive.zip ( 69.05k ) Number of downloads: 49 This post has been edited by critto: May 25 2016, 06:34 AM |
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Oct 24 2018, 06:01 PM
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#2
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Forum Member Posts: 13 Joined: 7-July 13 |
Hi All,
Vuki is back to town. I would like to try V6.3 and really interested in the Bioware NPCs (as it was not really an option used to (except Valygar + Cernd). My party is: Fix members: - Necro protagonist - Cernd (not yet picked) - Rasaad (not yet picked) - Minsc - Valygar (not yet picked) Optional members: - Mazzy - Jaheira (already picked) - custom Riskbreaker (currently party member) I wanted to have a thief in my party to get rid of traps and open chests but I do not want to have a single class thief and I also do not want to have a second mage (that takes out Nalia). I read in the forum that Cernd and Jaheira can really work together but are two druids not too much? Can my party work if I pick Mazzy? The riskbreaker is also an option if my party would be too weak without him (I mean too less damage output). One comment about the readme. It is really nice, I like the new format. I missed only one thing: I spent around one hour figuring out how to install the EoU mod. I think it would be nice to mention there to download Weidu and rename the file (as it mentioned here in the forum somewhere). |
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