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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Hi all,
is there a way to let an item disappear, that is somewhere in the game - on the floor, to be precise, with not known coordinates? "PickUpItem(XX)" - only works if the character is standing on the item "DestroyItem(XX)" - only works for items in the inventory. I need to remove an item from the game, but I have no idea where it could be (where the player left it.) I fear it's not possible. Ideas anyone? Thanks. |
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Post
#2
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 ![]() |
I doubt it's possible without some nifty work-around.
You could detect the fact the item is no longer in the inventory, create an invis creature (hopefully right next to the item), pick it up, and set the creature anim to be the ground anim of the object. Or dont let the item be dropped, except via dialog (in which case, I will cry). Or, for an insane approach, when you detect the item is no longer in the players possession, MoveGroundPiles to some out-of-reach area. Or, once you decide the item should be 'gone', set a global. When the player possess the item again, use the global to TakeItemReplace it with some mystical ash or something, all that remains of the object. Or something. -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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