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> Script problems, NPC-default-script "ADVANCED AI" breaks dialogues
Seewead
post May 9 2017, 11:20 AM
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Posts: 103
Joined: 20-March 16




So I forged this new topic. Didn't put my question in an already existing thread for clarity-reasons (I plan to make more posts on this topic in the future).

Here goes:

From your Readme (Rjali-Mod version 8.2):
"Nota: BG2EE v2's new ADVANCED AI breaks dialogues, especially for all types of rogue who are forever going into and out of search-for-traps mode. I recommend that you not use it. Unfortunately, it is the default, so you have to manually change it for each member of your party including your PC and any new join/rejoin NPCs. It is set for the PC only after Imoen joins in Chateau Irenicus. If you use the equip option, I replace all the ADVANCED AI default scripts with the AGEN script; this eliminates the possibility of using the ADVANCED AI."

If I understand this correctly, the default-script breaks my game, but you have the solution. But you are only willing to give it to me, if I install the cheat-options of your mod as well. Well, why are you so selfish? biggrin.gif What if don't want your cheat-options? It should be an option, shouldn't it? Me personally, I do like a challenge, so I don't go for your cheats regularly.

See you, Seewead



Edit: Changed Thread-Title and introduction sentence




This post has been edited by Seewead: Jul 25 2017, 12:44 PM
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nullset
post May 10 2017, 12:15 PM
Post #2


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Joined: 7-April 15
From: Canada




Hi Seewead,

The following has been added to the readme. Unfortunately, it only occurs in the Rjali post of the readme, and is not yet included in the mod download.

Q: More info on the ADVANCED AI scripts, please. What does the AGEN script do? How the heck do I manually change the script?
A: OK. YOU ASKED FOR IT! Rogues using the AAI scripts are almost permanently in search-for-traps mode. When such a character enters a dialogue as a third party, the script first drops them out of search-for-traps mode, which action prevents their interjection from occuring which stops the dialogue dead in its tracks. Any subsequent actions generated by that dialogue are lost which will lose some of the game and might even break it. The AGEN script is the basic fighter script: see enemy/get attacked = FIGHT! To manually change a script: select character; go up to the character screen; click CUSTOMIZE; click SCRIPT; you now have a list of the available scripts of which STANDARD ATTACK = AGEN. When I said "The game allows you to do this", I meant the GAME allows you to do this. If the equip option has been chosen, the ADVANCED AI option will give you the same as the STANDARD ATTACK option, and the original ADVANCED AI scripts will NOT be available for use. Without the equip option, you use the ADVANCED AI at your own risk. You have been warned and, as an advance on your expected experience, I TOLD YOU SO!

I know I am being lazy here, but I am extremely reluctant to change the mod install options as this involves getting changes made at BWS which is like wading through mud. If I don't change the install options, I can go merrily on my way making changes with no major hitches in the BWS install. I get a hell of a lot more help from Baronius at BWL than from agb1 at SHS.

P.S. - Even with the equip option, you can manually change scripts per the above. It's just that the ADVANCED AI option will just spit back the AGEN script. - RBJ

This post has been edited by nullset: May 10 2017, 12:25 PM


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