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> Script problems, NPC-default-script "ADVANCED AI" breaks dialogues
Seewead
post May 9 2017, 11:20 AM
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So I forged this new topic. Didn't put my question in an already existing thread for clarity-reasons (I plan to make more posts on this topic in the future).

Here goes:

From your Readme (Rjali-Mod version 8.2):
"Nota: BG2EE v2's new ADVANCED AI breaks dialogues, especially for all types of rogue who are forever going into and out of search-for-traps mode. I recommend that you not use it. Unfortunately, it is the default, so you have to manually change it for each member of your party including your PC and any new join/rejoin NPCs. It is set for the PC only after Imoen joins in Chateau Irenicus. If you use the equip option, I replace all the ADVANCED AI default scripts with the AGEN script; this eliminates the possibility of using the ADVANCED AI."

If I understand this correctly, the default-script breaks my game, but you have the solution. But you are only willing to give it to me, if I install the cheat-options of your mod as well. Well, why are you so selfish? biggrin.gif What if don't want your cheat-options? It should be an option, shouldn't it? Me personally, I do like a challenge, so I don't go for your cheats regularly.

See you, Seewead



Edit: Changed Thread-Title and introduction sentence




This post has been edited by Seewead: Jul 25 2017, 12:44 PM
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nullset
post May 9 2017, 12:30 PM
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I figure, if you use the equip option, I can justifiably muck with the script options. If you do not use the equip option and you want to take my advice on the AI scripts, you can do it manually for your protagonist and each NPC as they join/rejoin the party. The game lets you do this. If you want the challenge, you gotta accept the challenge of doing more things manually.

I did not say that ADVANCED AI would necessarily break the game. What it can do is break a dialogue which can result in variables not being set and other actions being missed. This might or might not break the game. This is unlikely to happen in the unmodified game because the game does not insert 3rd party comments into dialogue much (although I have not confirmed this). It is very likely to happen in multi-character dialogues of which the Rjali mod has a plethora.


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nullset
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Seewead
post May 9 2017, 09:21 PM
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Dear Nullset,

of course you may have a point there. To "muck with the script options" of the game, as you so nicely put it, could come as quite a surprise for somebody who thinks himself installing a romance-mod only. So I would like to concurr with you, that the user of your mod should not get this kind of modification without his prior information / consent. Maybe the user should be given the choice during the installation-procedure? But I guess for most people it would be sufficient to provide an easy to find (and clearly to understand) part in your readme about this. People would be especially interested in the reasons for the change of the script and will then accept it willingly, I am sure about that. I myself am all sold now, because your argument is very strong: From what I understand by reading your last post, "in multi-character dialogues of which the Rjali mod has a plethora" [...] "it is very likely to happen" to get events that could result in "variables not being set and other actions being missed". Now, who would like to risk that? wink.gif Though it would be important (for me), if you could explain exactly what your changed script does.

QUOTE(nullset @ May 9 2017, 02:30 PM) *
If [...] you want to take my advice on the AI scripts, you can do it manually for your protagonist and each NPC as they join/rejoin the party. The game lets you do this.


Uh... little problem here: There doesn't seem to be such an option in my game, though I just installed Rjali 8.2 from scratch. Did I do something wrong? Am I just plain stupid? I got the feeling that your AGEN-script is installed only together with your cheat-options? bigcry.gif

If so, I would like to renew my proposition, if I may: Provide the script-change as an install-option for every user (cheat or not). After all, it would be a big dissapointment for everybody, if the default-script of the game should ruin the enjoyment of the Rjali-Mod. thumb.gif Otherwise an unmistakable warning in your readme for potential game errors would be helpful, should the user not go for the cheat-option.

Good night, Seewead

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