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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
As far as I know, I am undecided whether or not to cap the non-damage spells. In AD&D, damage effects are capped, but non-damage effects (such as range, duration, etc.) aren't. However, there is a chance in BG2, there will be balance issues if I implement the no-cap part.
Unlike the cheese-50 mod (err... the spell-50 mod), there will be no serious balance issues, where skulltrap does five times as much damage as delayed-blast fireball. -Galactygon EDIT: The question isn't clear enough. Answering a 'yes' means durations, ranges, etc. (except for damage) will be capped at level 40 rather than a lower level (ie. level 20). Answering a 'no' will indicate the cap remains at level 20 for everything. If you feel you chose the wrong poll choice, please indicate. This post has been edited by Galactygon: Aug 11 2004, 08:37 PM -------------------- |
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#2
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Forum Member Posts: 27 Joined: 18-August 04 ![]() |
My personal preference would be for a spell level cap roughly proportional to the level of the spell, if this could be made compatable with the existing values. Higher level spells should have a higher cap, partially to avoid the Chain Lighting problem.
I'd give an absalute maximum of say 30th level for level 10 spells (if relevant), 25th level for 9th level spells (gieves 7 levels of advancement between getting them and getting capped), and 20th or less for 8th level and lower. Charles |
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