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#1
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Hello people!
Using Rabain's work as ground (version 0.5 was released in 2007 and had a number of issues), I have expanded his modification and adapted it to Baldur's Gate Trilogy. The modification is fully compatible with Baldur's Gate 2 and it's downloadable here. Future versions might be made compatible with EasyTuTu and BG:EE but that's not a priority. WTP Familiars revises the classic and iconic Find Familiar spell, rebalancing it and making it closer to its PnP counterpart. Sounds, portraits and additional dialogue choices are included, together with a nifty level up system. The familiars are now nine (new entry: Spider as new True Neutral, Rabbit is now Lawful Good) and mages can choose between 3 or 4 (depending on alignment) creatures (exception: True Neutral mages are restricted to the Spider). The violent death of the familiar has severe consequences and the little critters cannot just be used as boost for hit points and then stuffed into the backpack. They will make themselves heard if you do! Additionally, the familiars have totally different innate powers that are PnP inspired. The readme is included in the zipped archive. As installation goes, this modification needs to be installed after any other modification (like Spell Revisions) that changes the Find Familiar spell. This modification needs Ascension64's ToBEx to function properly (if this is not detected, it will be installed automatically). Thanks and enjoy! This post has been edited by Salk: Nov 22 2017, 05:39 AM |
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#2
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Forum Member Posts: 1 Joined: 25-November 15 ![]() |
Hello, first thanks for keeping up this nice mod. I really enjoy your updates to the familiars.
I currently have WTPFamiliars-1.5 installed within a BWP megamod installalation using BGT. Now there's a problem with the transition from BG1 to BG2. I also have CtB installed and played the Candlekeep Chores. At the end of Candlekeep Chores, if my familiar is out, it gets transfered into AR0602 (Irenicus' Dungeon), but can not be seen during the initial cut scene and happen to stand immediately in front of the cell. So Imoen can't come up and open the door of the cell. If I put my familiar into the backpack, before I speak to Gorion for the last time, the familiar is gone from the backpack, after the cutscene is finished, and I have regained control of my character. BGT happens to put the familiar into the Picture 1 if it finds one, but they only search for the original names of the familiars (i.e. FAMCAT, but not WTPCat). Is the WTPFamiliar mod in any way involved with the transition from BG1 to BG2? I didn't find any hints in the code so far, but I'm not much used to the IE games scripting language. For a more detailed analysis of this, please look over at the Spellhold Studio forums, starting at this post This post has been edited by waebbl: Nov 25 2015, 02:56 AM |
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