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Jan 12 2005, 08:04 AM
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#1
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
Hello! I am pretty new to the forum and have no knowledge of modding so I ask your help with some questions. To what I had understood, both BG1 TuTu and BGT let the player play the whole saga using the BG2 (or ToB perhaps ?) engine for Baldur's Gate 1 and 2. The difference that makes me want to play BGT is that it would let me give a marvellous sense of completition by merging the two stories and the two worlds into a single experience. Here I come with questions: is BGT enough bug-free to play the game without major problems ? Would you recommend installing it ? I think I have understood BGT is a TeamBG production and that their website has been down for a long time. Can you tell me why and what happened to the main coder of this great project ? What are the main differences between BGT and the mods BP-BGT / BP-BGT-DSOTSC which are hosted in Forgotten Wars ? Do they include more stable versions of BGT ? Are Wei-Du mods all compatible with BGT ? What are the system requirements for BGT ? Is there any valid documentation on the net which explains in the details how BGT works (installation and configuration) ? Can I take advantage of Dudleyville's fixes for Baldur's Gate 1 if I install BGT (or BP-BGT / BP-BGT-DSOTSC) even if they're not written in Wei-Du (they are installed in the Override folder of BG1) ? Please help me if you can. I am really interested in opening new horizions for Baldur's Gate and BGT seems what I do need to have the best experience possible. Thanks!
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Jan 15 2005, 04:09 AM
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#2
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Forum Member Posts: 59 Joined: 22-July 04 |
Thanks Domi, that's what I meant. Tutu will convert BG along with whatever BG mods are installed, whereas BGT is just BG. For example, Gray Clan really doesn't need a Tutu-specific version to be played with Tutu as the player could install BG, Gray Clan on BG, and then convert the lot. (I would still advocate a Tutu-specific build for practical reasons, but we're talking theory here.) If Gray Clan did not have coding specifically for BGT, there would be no way to play it with BGT. BGT used to have an additional problem (dunno if it still does) of having a maxed out music list meaning any mod, BG or BG2, that added music would be incompatible.
The idea that Tutu converts BG rather than bolting it on is why I consider Tutu a better conversion conceptually. Now if you could take the Tutu conversion and add in the continuity of BGT... You're right in that my first post was a bit offtopic, so I'll try to address the questions specifically. QUOTE(Salk @ Jan 12 2005, 04:04 AM) Here I come with questions: is BGT enough bug-free to play the game without major problems ? Would you recommend installing it ? No. QUOTE(Salk @ Jan 12 2005, 04:04 AM) I think I have understood BGT is a TeamBG production and that their website has been down for a long time. Can you tell me why and what happened to the main coder of this great project ? TeamBG was hacked and is not returning. Bardez appeared once on the FW channel after it went down, but has not returned. This was a significant amout of time ago. QUOTE(Salk @ Jan 12 2005, 04:04 AM) What are the main differences between BGT and the mods BP-BGT / BP-BGT-DSOTSC which are hosted in Forgotten Wars ? Do they include more stable versions of BGT ? BP and DSotSC are combinations of BGT and some of the larger mods of TeamBG. BP-BGT, unlike vanilla BGT, is actively supported and has fixes available beyond what is available for plain BGT. However, BP's enormous size makes BGT look like... well, Tutu. QUOTE(Salk @ Jan 12 2005, 04:04 AM) Are Wei-Du mods all compatible with BGT ? To a degree, yes. Most BG2 mods will be fine, whereas BG ones will likely not. However, if you go BP-BGT then the incompatibility list grows exponentially. QUOTE(Salk @ Jan 12 2005, 04:04 AM) What are the system requirements for BGT ? Same as BG2, though you'll need a great deal more HDD space. QUOTE(Salk @ Jan 12 2005, 04:04 AM) Is there any valid documentation on the net which explains in the details how BGT works (installation and configuration) ? The closest would be my install readme for BGT Mark3. Should be available somewhere on FW. QUOTE(Salk @ Jan 12 2005, 04:04 AM) Can I take advantage of Dudleyville's fixes for Baldur's Gate 1 if I install BGT (or BP-BGT / BP-BGT-DSOTSC) even if they're not written in Wei-Du (they are installed in the Override folder of BG1) ? No. This post has been edited by CamDawg: Jan 15 2005, 04:12 AM -------------------- The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release. |
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Salk Help! Tons of questions about BGT! Jan 12 2005, 08:04 AM
jastey NULL Jan 12 2005, 10:36 AM
Baronius NULL Jan 12 2005, 11:08 AM
Salk NULL Jan 12 2005, 11:35 AM
Domi NULL Jan 13 2005, 10:22 PM
Baronius NULL Jan 15 2005, 12:30 PM
Domi NULL Jan 15 2005, 02:22 PM
Andyr NULL Jan 16 2005, 01:50 AM
Salk NULL Jan 18 2005, 06:30 AM
SimDing0 NULL Jan 18 2005, 02:57 PM
Salk NULL Jan 18 2005, 03:09 PM![]() ![]() |
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