IAv6 for BG2EE, public beta |
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IAv6 for BG2EE, public beta |
Mar 1 2015, 08:34 PM
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#1
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Premium Member Tactical reputation: 2 Posts: 6112 Joined: 23-February 08 |
Hello, everyone.
I've made a few tweaks to the original IAv6 in order to make it compatible with the BG2EE. I haven't tested the game at all yet, so use it at your own risk. The EE version didn't pass an excruciating amount of testing as it'd happened usually in the past. Attached to the topic is a small archive with the files that you need to unpack into your EE directory on top of IA prior to installing. I haven't tested the compatibility with the other mods, but IA doesn't play well with them anyway. I did test the installation of Ease-of-Use (recommended components) and Dungeon-be-Gone, both latest versions. Also, make sure you download the latest WeiDU executable and use it instead of those that might be packaged with the mods. It is required for the installation to work properly. These files would probably cause IA installation to crash on vanilla BG (non-EE), but there is nothing new anyway with the exception of compatibility patches. I haven't made the setup script cross-platform. Perhaps, I'll do this in the future when there is proof that IA plays nice with EE. Once again, I repeat, there was no extensive testing. I have no idea how powerful or not are the new EE kits or new joinable NPCs in the context of IA. I have no idea what happens with the new content that is added by EE. If you do play this and find some sort of a bug, let me know here. I will try to fix it and attach the patches in this post. I would've loved to push out a stable version for you guys but there is not timetable at all for how much it'll take me to do my own run of the game. Enjoy! EDIT: this archive is outdated! Please, download the latest version of the mod from the BWL's download section. Archive.zip ( 69.05k ) Number of downloads: 49 This post has been edited by critto: May 25 2016, 06:34 AM |
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Jun 16 2015, 09:42 PM
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#2
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Forum Member Posts: 601 Joined: 20-November 09 |
There are a couple enemies at least where hardiness isn't dispellable/breachable - notably Lord Roellen (de'Arnise final battle) and Supreme Leader. Perhaps I am missing something about their kits.
Any hints on which kit you are looking to include n 6.2? Either a shapeshifter or a totemic druid could fit the IA playstyle. However, a shapeshifter could feel like a monk and many classes (normal druid, vagrant, arcane casters) have powerful summons. So its not so obvious how those kits would have a substantially different feel. Krell, Perhaps if you have some saves near an ultra golem fight you could do some tests and share on which abilities are dispellable/purgable? I think purge is different than dispel. Note barbarian essence potions aren't dispellable/purgable. I can't think of other potions/effects (Tenser's?) that would fit that category except perhaps Tenser's. |
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Jun 16 2015, 11:17 PM
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#3
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Forum Member Posts: 237 Joined: 23-April 13 |
There are a couple enemies at least where hardiness isn't dispellable/breachable - notably Lord Roellen (de'Arnise final battle) and Supreme Leader. Perhaps I am missing something about their kits. Any hints on which kit you are looking to include n 6.2? Either a shapeshifter or a totemic druid could fit the IA playstyle. However, a shapeshifter could feel like a monk and many classes (normal druid, vagrant, arcane casters) have powerful summons. So its not so obvious how those kits would have a substantially different feel. Krell, Perhaps if you have some saves near an ultra golem fight you could do some tests and share on which abilities are dispellable/purgable? I think purge is different than dispel. Note barbarian essence potions aren't dispellable/purgable. I can't think of other potions/effects (Tenser's?) that would fit that category except perhaps Tenser's. Lord Roenall, the Supreme Leader and general Jamis Tombelten are immune to Breach. Otherwise, their Hardiness is dispellable, provided that the party also had scripts or melee attacks with which to dispel combat protections, as several IA enemies have, or Purge Magic for that matter. Since the party has none of these, it may seem to you that the listed enemies' Hardiness is undispellable. Illasera is also immune to Breach, though she doesn't use Hardiness but spell scrolls for protection. Nyalee is immune to Breach as well. If I'm missing some immune to breach enemies, feel free to add them to the list. Checking which vanilla innate thief and warrior HLAs are dispellable and undispellable is easy enough. All defensive abilities are dispellable (Hardiness, Evasion, Avoid Death, Magic Resistance, etc) , all offensive are undispellable (Critical Strike, Power Attack, Whirlwind Attack, Smite, etc). However, what I meant is that description of the dispellable and undispellable new (IA-modded) warrior HLAs should be included in the mod description documents. What use is it to make a post here where it will soon be left in oblivion and no one will look at it? Moreover, there are new (v6.2) added warrior innate abilities which no one can test at present, but those should as well be included in the new version's description documents. |
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