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> Hex editing BGMAIN.EXE, Eureka!
Chevar
post Dec 30 2004, 01:52 AM
Post #1


The oak's first root


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Posts: 297
Joined: 24-August 04




Okay, I've found the offending hard coded starting EXP for the TOB side of the interface.

I also seem to have found where the TOB side start area is coded, however I screwed up something else in the process.. I should have a working EXE soon.. Hopefully I'll find someone that can write a program to patch it instead of having to redistribute the exe
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SimDing0
post Jan 12 2005, 06:31 PM
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Posts: 106
Joined: 14-August 04




I suspect that similarly, 2950000 is the maximum for an imported ToB character, while newly created characters are granted 2500000.

QUOTE
According Chevar's notice that it is the third occurence of 0xA02526 it is the offset 0x6B7264 for my bgmain.exe version (lenght 7839790).

Right, that's what I've got, yeh... I guess it changes for versions other than 26498 though.
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Chevar   Hex editing BGMAIN.EXE   Dec 30 2004, 01:52 AM
Awake   NULL   Dec 30 2004, 02:17 AM
Chevar   NULL   Dec 30 2004, 02:29 AM
dragon_lord   NULL   Dec 30 2004, 06:01 AM
Awake   NULL   Dec 30 2004, 06:26 AM
igi   NULL   Dec 30 2004, 09:25 AM
egm   NULL   Dec 30 2004, 03:31 PM
igi   NULL   Dec 30 2004, 04:23 PM
Chevar   NULL   Dec 31 2004, 12:55 AM
Awake   NULL   Dec 31 2004, 01:24 AM
CamDawg   NULL   Dec 31 2004, 02:51 AM
egm   NULL   Jan 3 2005, 03:54 PM
Vlasák   NULL   Jan 4 2005, 11:33 AM
egm   NULL   Jan 4 2005, 02:56 PM
SimDing0   NULL   Jan 10 2005, 10:30 PM
Vlasák   NULL   Jan 12 2005, 10:31 AM
Baronius   NULL   Jan 12 2005, 10:57 AM
SimDing0   NULL   Jan 12 2005, 06:31 PM


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