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Dec 30 2004, 01:52 AM
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#1
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The oak's first root Retired team member Posts: 297 Joined: 24-August 04 |
Okay, I've found the offending hard coded starting EXP for the TOB side of the interface.
I also seem to have found where the TOB side start area is coded, however I screwed up something else in the process.. I should have a working EXE soon.. Hopefully I'll find someone that can write a program to patch it instead of having to redistribute the exe |
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Jan 12 2005, 06:31 PM
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#2
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Forum Member Posts: 106 Joined: 14-August 04 |
I suspect that similarly, 2950000 is the maximum for an imported ToB character, while newly created characters are granted 2500000.
QUOTE According Chevar's notice that it is the third occurence of 0xA02526 it is the offset 0x6B7264 for my bgmain.exe version (lenght 7839790). Right, that's what I've got, yeh... I guess it changes for versions other than 26498 though. |
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Chevar Hex editing BGMAIN.EXE Dec 30 2004, 01:52 AM
Awake NULL Dec 30 2004, 02:17 AM
Chevar NULL Dec 30 2004, 02:29 AM
dragon_lord NULL Dec 30 2004, 06:01 AM
Awake NULL Dec 30 2004, 06:26 AM
igi NULL Dec 30 2004, 09:25 AM
egm NULL Dec 30 2004, 03:31 PM
igi NULL Dec 30 2004, 04:23 PM
Chevar NULL Dec 31 2004, 12:55 AM
Awake NULL Dec 31 2004, 01:24 AM
CamDawg NULL Dec 31 2004, 02:51 AM
egm NULL Jan 3 2005, 03:54 PM
Vlasák NULL Jan 4 2005, 11:33 AM
egm NULL Jan 4 2005, 02:56 PM
SimDing0 NULL Jan 10 2005, 10:30 PM
Vlasák NULL Jan 12 2005, 10:31 AM
Baronius NULL Jan 12 2005, 10:57 AM![]() ![]() |
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