IAv6 for BG2EE, public beta |
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IAv6 for BG2EE, public beta |
Mar 1 2015, 08:34 PM
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#1
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Premium Member Tactical reputation: 2 Posts: 6112 Joined: 23-February 08 |
Hello, everyone.
I've made a few tweaks to the original IAv6 in order to make it compatible with the BG2EE. I haven't tested the game at all yet, so use it at your own risk. The EE version didn't pass an excruciating amount of testing as it'd happened usually in the past. Attached to the topic is a small archive with the files that you need to unpack into your EE directory on top of IA prior to installing. I haven't tested the compatibility with the other mods, but IA doesn't play well with them anyway. I did test the installation of Ease-of-Use (recommended components) and Dungeon-be-Gone, both latest versions. Also, make sure you download the latest WeiDU executable and use it instead of those that might be packaged with the mods. It is required for the installation to work properly. These files would probably cause IA installation to crash on vanilla BG (non-EE), but there is nothing new anyway with the exception of compatibility patches. I haven't made the setup script cross-platform. Perhaps, I'll do this in the future when there is proof that IA plays nice with EE. Once again, I repeat, there was no extensive testing. I have no idea how powerful or not are the new EE kits or new joinable NPCs in the context of IA. I have no idea what happens with the new content that is added by EE. If you do play this and find some sort of a bug, let me know here. I will try to fix it and attach the patches in this post. I would've loved to push out a stable version for you guys but there is not timetable at all for how much it'll take me to do my own run of the game. Enjoy! EDIT: this archive is outdated! Please, download the latest version of the mod from the BWL's download section. Archive.zip ( 69.05k ) Number of downloads: 49 This post has been edited by critto: May 25 2016, 06:34 AM |
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Jun 15 2015, 09:14 PM
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#2
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Forum Member Posts: 601 Joined: 20-November 09 |
Thanks for the fast response Critto. I will certainly wait for 6.2 before rebooting. I'm not a frequent forum poster but have completed and shared several runs of both IA v5 and v6 on this board.
The new monk class looks quite powerful and attractive! I think the only reason I would hesitate to use the class is that forging and using powerful items is one of the fun parts of the mod! One follow up question: Will flurry of blows be dispellable? It seems like "flurry of blows" is more of an intrinsic ability (e.g. Kai/Berserk) rather than a spell and shouldn't be dispellable. I can't speak to whether that would make the ability unbalanced but I don't think it will since monks cannot be otherwise hasted. By the same token, I don't know that giving RB the ability to cast IH makes much sense, and might suggest coming up with a new name, even potentially just using "flurry of blows." In this case, I think having the RB ability be dispellable is balanced since they can be hasted by other casters. |
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Jun 15 2015, 10:34 PM
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#3
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Forum Member Posts: 237 Joined: 23-April 13 |
Will flurry of blows be dispellable? It seems like "flurry of blows" is more of an intrinsic ability (e.g. Kai/Berserk) rather than a spell and shouldn't be dispellable. I can't speak to whether that would make the ability unbalanced but I don't think it will since monks cannot be otherwise hasted. Monks can definitely be hasted. Use mutliple Energy Drain spells on the Monk to decrease his current level to 4, cast Improved Haste, cast (lesser) Restoration. However, I think that Flurry of Blows should also have some sort of Improved Haste icon in order for the two not to be cumulative with each other, or bugs may appear for going over 10 APR. About warrior abilities - some like Kai/Berserk are undispellable, other like Hardiness or Chain Breaker Stance are dispellable. For me, it's much more annoying that warrior abilities are more or less a subject to the penalties which spells have. Meaning, a Silenced warrior cannot activate Critical Strike or Hardiness or any other warrior HLA, Kai and Berserk can be interrupted (casting time of 1, not 0) and many other similar issues, all of this is very lame and definitely should've been fixed a long time ago instead of developing silly anti-soloing scripts and abilities for example. |
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