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> IAv6 for BG2EE, public beta
critto
post Mar 1 2015, 08:34 PM
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Hello, everyone.

I've made a few tweaks to the original IAv6 in order to make it compatible with the BG2EE. I haven't tested the game at all yet, so use it at your own risk. The EE version didn't pass an excruciating amount of testing as it'd happened usually in the past.

Attached to the topic is a small archive with the files that you need to unpack into your EE directory on top of IA prior to installing. I haven't tested the compatibility with the other mods, but IA doesn't play well with them anyway. I did test the installation of Ease-of-Use (recommended components) and Dungeon-be-Gone, both latest versions. Also, make sure you download the latest WeiDU executable and use it instead of those that might be packaged with the mods. It is required for the installation to work properly.

These files would probably cause IA installation to crash on vanilla BG (non-EE), but there is nothing new anyway with the exception of compatibility patches. I haven't made the setup script cross-platform. Perhaps, I'll do this in the future when there is proof that IA plays nice with EE.

Once again, I repeat, there was no extensive testing. I have no idea how powerful or not are the new EE kits or new joinable NPCs in the context of IA. I have no idea what happens with the new content that is added by EE.

If you do play this and find some sort of a bug, let me know here. I will try to fix it and attach the patches in this post. I would've loved to push out a stable version for you guys but there is not timetable at all for how much it'll take me to do my own run of the game.

Enjoy!

EDIT: this archive is outdated! Please, download the latest version of the mod from the BWL's download section.

Attached File  Archive.zip ( 69.05k ) Number of downloads: 49


This post has been edited by critto: May 25 2016, 06:34 AM
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critto
post Jun 15 2015, 06:03 AM
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QUOTE
Wondering whether its possible to provide a description of the new monk class?
See the note in the end of my post. It is copied verbatim from the current monk's description. Monk kits that are added by EE function in the same way except for those abilities that they get (we haven't made any changes to those).

QUOTE
Also any thoughts on pace of future development?

I try to keep working on it regularly. We're testing the v6.2 which'll probably be the last "training" release before we get back to v7 full-time. I don't think that v6.2 will be out earlier than the middle of July. As for v7, there's plenty to be done, so the optimistic prognosis is mid-autumn.

QUOTE
Lastly, are there any issues with installing 6.1 with vanilla vs EE? I havent and dont have immediate plans to purchase BG2:EE.

No, there aren't. We are testing the game on vanilla and everything should be ok. In fact, I strongly recommend playing the mod on vanilla if you haven't tried 6.0 before. I love EE mostly for the fact that it gives me opportunity to work on the mod (it installs on my macbook, so I can always steal a few minutes here and there in my erratic schedule; I never had had the time to sit for a good several hours long modding session with a windows laptop) and there has put me back on track with the progress towards long-promised v7. However, EE is very buggy right now, path finding is bad and issues are numerous in the game itself. Which is why, honestly speaking, EE is not the best platform for the first run-through of IA.

CODE
MONK: Monks are warriors who pursue perfection through contemplation as well as action. They are versatile fighters, especially skilled in combat without weapons or armor. Though Monks cannot cast spells, they have a unique magic of their own: they channel a subtle energy, called ki, which allows them to perform amazing feats. The Monk's best known feat is their ability to stun an opponent with an unarmed blow.

CLASS FEATURES:

- May not wear any armor.
- May only use weapons available to the Thief class (except two-handed).
- May only become Proficient (one slot) in any weapon class.
- May only become Proficient (one slot) in Single-Weapon Style and may not put slots into any other style.
- Moves 2 points faster than other characters. Movement rate further improves by 1 every 5 levels.
- May make 1 unarmed attack per round. An additional 1/2 attack per round is gained every 3 levels. Damage dealt by unarmed attacks increases with level as follows:
  Level 1-2: 1d6
  Level 3-5: 1d8
  Level 6-8: 1d10
  Level 9-14: 2d6
  Level 15-20: 2d8
  Level 21-28: 2d10
  Level 29+: 3d8
- At level 6, unarmed attacks are treated as a +1 magical weapon and gain a +1 bonus to hit and damage rolls. This enchantment improves to +2 at level 9, +3 at level 12, +4 at level 18, and +5 at level 25.
- Receives a +2 bonus to Saving Throws vs. Spell.
- Deflect Missiles: +1 bonus to AC vs. missile attacks every 3 levels.
- Starts with an Armor Class of 9 at 1st level and gains an additional +1 bonus every 2 levels.
- May use the Stunning Blow ability once per day. Gains one use at level 1 and an additional use every 4 levels thereafter.
- May use the Flurry of Blows ability once per day. Gains one use at level 11, 16 and 21.
- May use the Diamond Body ability once per day. Gains one use at levels 17, 22 and 27.

STUNNING BLOW: All successful attacks within the next round force the victim to save vs. Spell or be stunned. This special ability automatically modifies normal attacks; no targeting needs to be done.

FlURRY OF BLOWS: Agility and prowess are key factors that allow a master of hand-to-hand combat survive in a fight against heavily armed bandits and spell-wielding sorcerers. Trained monks are capable of engaging their opponent with extraordinary speed, effectively doubling the amount of attacks they make. For 3 rounds + 1 round / level, a monk's number of attacks per round doubles.

DIAMOND BODY: Experienced monk channels his inner energy to induce a restorative state that heals the wounds and protects the self. For 5 rounds, the character receives 25% resistance to physical damage, regenerates 6 Hit Points per round and acquires immunity to Level Drain, Petrification and Imprisonment.

- 5th level: Becomes immune to all diseases and cannot be slowed or hasted.
- 7th level: May use the Lay On Hands ability on <PRO_HIMHER>self to heal 2 Hit Points per level.
- 8th level: Gains a -1 bonus to Speed Factor.
- 9th level: Gains a +1 bonus to all Saving Throws and becomes immune to charm.
- 11th level: Becomes immune to poison.
- 12th level: Gains another -1 bonus to Speed Factor.
- 13th level: May use the Quivering Palm ability once per day.

QUIVERING PALM: The next successful attack forces the opponent to save vs. Spell or die. This special ability automatically modifies normal attacks; no targeting needs to be done.

- 14th level: Gains 3% Magic Resistance per level (starting with 42% at 14th level).
- 20th level: Becomes immune to non-magical weapons.
- Alignment restricted to lawful.
- Hit Die: d8


This post has been edited by critto: Jun 15 2015, 06:04 AM
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critto   IAv6 for BG2EE   Mar 1 2015, 08:34 PM
lroumen   Hey Critto. Nice work. It should not be any diff...   Apr 1 2015, 08:13 PM
critto   Hi! It should work with any version of BG2EE ...   Apr 2 2015, 01:42 AM
lroumen   Sorry for the late response. I am going to try t...   Apr 10 2015, 03:29 PM
nicoper   About the fixpack...I meant the baldurdash fixpack...   Apr 10 2015, 03:46 PM
lroumen   Hi nicoper That's good news. You did put crit...   Apr 10 2015, 04:11 PM
critto   > That's good news. You did put crittos fil...   Apr 10 2015, 05:41 PM
lroumen   Btw I was thinking Necromancer Dorn (blackguard),...   Apr 11 2015, 11:16 PM
lroumen   Fixed Well, this is the error you get when you us...   Apr 12 2015, 08:35 AM
critto   > WeiDU v 185 Log This is the problem. I specif...   Apr 12 2015, 08:41 AM
lroumen   Oh crap. I downloaded the new version from the wei...   Apr 12 2015, 09:08 AM
nicoper   Sorry weidu 238 fIrst Will edit previous post   Apr 12 2015, 11:49 AM
lroumen   So far so good. The install went fine. Character ...   Apr 16 2015, 09:18 PM
critto   Anybody has any feedback on BG2EE? As of now, we ...   May 13 2015, 10:33 AM
lroumen   I'm still in chapter two and did notice anythi...   May 14 2015, 09:08 AM
critto   Just a bit of a progress report for anybody who...   May 16 2015, 08:29 PM
lambada   Is this "latest" version with EE NPCs re...   May 17 2015, 05:47 AM
critto   WiP. You can download the beta patch that provides...   May 17 2015, 06:06 AM
lambada   Got it, thanks.   May 17 2015, 06:22 AM
critto   We've prepared everything that we'd wanted...   May 20 2015, 08:02 AM
Azoth   Hi critto, i didnt play BG2 for a long time (fini...   May 26 2015, 05:04 PM
critto   Hi, Azoth. They are kind of serious in a general ...   May 26 2015, 06:26 PM
Krell   I have no knowledge whether ToD or The Four are co...   May 26 2015, 06:45 PM
critto   Maybe I'll take a look at it for the next rel...   May 26 2015, 07:11 PM
Azoth   Thanks critto. Out of the Document IV-Installatio...   May 27 2015, 07:15 AM
critto   I intend to release it sooner or later, since it...   May 27 2015, 07:21 AM
Krell   @ critto: I have noticed a lot of double standard...   May 27 2015, 05:36 PM
lambada   Targeted special abilities and/or spells: Enemies...   May 27 2015, 08:52 PM
Krell   Many of the AI's scripts check for II prior t...   May 27 2015, 09:46 PM
critto   There are many things that players can do and mons...   May 27 2015, 07:13 PM
critto   It may be a limitation of the engine in how the ga...   May 28 2015, 03:26 AM
Krell   I don't see any practical sense in doing so. T...   May 28 2015, 08:25 AM
blastermaster   I don't see any practical sense in doing so. T...   May 28 2015, 12:32 PM
Krell   The summon limit seems like a very easy fix, given...   May 28 2015, 01:14 PM
critto   While a curious idea, it is hard and impractical t...   May 28 2015, 09:37 AM
Krell   While a curious idea, it is hard and impractical t...   May 28 2015, 12:01 PM
nicoper   My 2 cents about timestop: - Disabling possibilit...   May 28 2015, 11:37 AM
critto   No, it was fixed only for the usual, over-the-cou...   May 28 2015, 01:35 PM
critto   Joolon can be used by anyone. Cerebus will remain...   May 29 2015, 08:20 AM
Azoth   Need some help again, please. I played a bit BG2+...   May 31 2015, 05:16 PM
critto   Run the game in vanilla mod first and check the la...   May 31 2015, 05:21 PM
Azoth   Thanks critto. Did the trick :D In Sikret...   May 31 2015, 07:08 PM
critto   > -XP Cap Remover No, IAv6 introduces it's ...   May 31 2015, 07:39 PM
Azoth   Thanks again critto. Just for the records: BG2ee ...   Jun 1 2015, 08:03 AM
critto   This could be overcome easily, if you want to. Giv...   Jun 1 2015, 08:11 AM
Azoth   The Four v4: http://www.sorcerers.net/Games/dl.php...   Jun 1 2015, 08:19 AM
Azoth   I might not be able to trigger the Robe Guardians ...   Jun 1 2015, 08:29 AM
critto   Open up Setup-TheFour.tp2 in any text editor, remo...   Jun 1 2015, 08:51 AM
Krell   Open up Setup-TheFour.tp2 in any text editor, remo...   Jun 1 2015, 05:27 PM
Azoth   Successfully installed The Four v4   Jun 1 2015, 03:29 PM
critto   She'll be much more playable in v6.2 ;)   Jun 1 2015, 05:58 PM
Azoth   Another minor "bug". After rescuing Cern...   Jun 5 2015, 10:14 PM
Azoth   Are there still some stealable shops out there or ...   Jun 5 2015, 10:14 PM
critto   Do you use ToB or EE, please remind me? No, ther...   Jun 6 2015, 05:31 AM
Azoth   Playing: BG2ee Patch 1.3 Updated to weidu 238 EoU ...   Jun 6 2015, 06:30 AM
Krell   Unsignificant also helps :D Just found the Dea...   Jun 6 2015, 06:40 AM
Azoth   Ok, didn't notice that he is also the trader f...   Jun 6 2015, 06:52 AM
Azoth   Didn't know that summoned Skeleton Warriors ca...   Jun 6 2015, 09:15 AM
critto   Seems like a lot of stuff pop ups in BG2EE. Where ...   Jun 7 2015, 07:46 AM
Azoth   via Cleric's "Animate Dead" spell   Jun 7 2015, 11:00 AM
Azoth   Doom's spell description says casting time of ...   Jun 9 2015, 08:48 AM
critto   OK, will fix it, thank you.   Jun 9 2015, 08:50 AM
Azoth   Resist Fire/Resist Cold and Protection from Fire a...   Jun 14 2015, 11:09 AM
Krell   Protection from Fire does indeed sets the value of...   Jun 14 2015, 11:33 AM
critto   I'll check it out, thanks.   Jun 14 2015, 01:25 PM
bulian   Hello glad to see more developmemt being done on I...   Jun 15 2015, 01:40 AM
critto   See the note in the end of my post. It is copied v...   Jun 15 2015, 06:03 AM
Krell   No offense, but I've seen several IA HLAs and ...   Jun 15 2015, 06:22 AM
critto   Yes, this is definitely worth exploring. However, ...   Jun 15 2015, 06:58 AM
Krell   Yes, this is definitely worth exploring. However, ...   Jun 15 2015, 07:07 AM
blastermaster   Monk looks really good! Of course Improved Ha...   Jun 15 2015, 09:53 AM
SparrowJacek   Monks now have warrior's thaco and warrior...   Jun 15 2015, 10:01 AM
critto   Yes, SparrowJacek is right. Monks now have warrior...   Jun 15 2015, 11:03 AM
blastermaster   Ah, that's wonderful! A viable addition t...   Jun 15 2015, 11:55 AM
chaser   I checked setup.tra file of IA v6.1,the swashbuckl...   Jun 15 2015, 12:03 PM
critto   I haven't thought about it yet. We'll try ...   Jun 15 2015, 12:33 PM
bulian   Thanks for the fast response Critto. I will certa...   Jun 15 2015, 09:14 PM
Krell   Will flurry of blows be dispellable? It seems lik...   Jun 15 2015, 10:34 PM
critto   IIRC, the Monk's haste should be undispellable...   Jun 16 2015, 05:27 AM
Krell   IIRC, the Monk's haste should be undispellable...   Jun 16 2015, 07:12 AM
critto   CBS should be undispellable, judging from the file...   Jun 16 2015, 07:17 AM
Krell   Both Hardiness and Chain Breaker Stance can be rem...   Jun 16 2015, 07:21 AM
critto   Hardiness is a combat ability and therefore is dis...   Jun 16 2015, 07:47 AM
Krell   I was under the impression that we're discussi...   Jun 16 2015, 08:18 AM
critto   I've designed, to use a pompous word, this abi...   Jun 16 2015, 08:39 AM
bulian   There are a couple enemies at least where hardines...   Jun 16 2015, 09:42 PM
Krell   There are a couple enemies at least where hardines...   Jun 16 2015, 11:17 PM
lroumen   You guys sure play this game fast.... I'm stil...   Jun 22 2015, 06:15 PM
critto   The kit is not new, but an existing one. I don...   Jun 23 2015, 02:14 AM
lroumen   The kit is not new, but an existing one. I don...   Jun 23 2015, 03:41 PM
critto   2 Azoth: What exactly did Bessen use to achieve ...   Jun 23 2015, 04:20 AM
Krell   2 Azoth: What exactly did Bessen use to achieve ...   Jun 23 2015, 05:23 AM
critto   They have protection from Sleep opcode as well. I ...   Jun 23 2015, 05:54 AM
Azoth   Yes, it was a "Skeleton Warrior" from Cl...   Jun 23 2015, 07:15 AM
critto   Do you have, by chance, a save prior to this battl...   Jun 23 2015, 09:48 AM
Azoth   Will have a look into it tonight...   Jun 23 2015, 11:17 AM
critto   Thanks. I'll send my email address via PM in c...   Jun 23 2015, 11:25 AM
Azoth   Email sent. Just another thing. When fighting all...   Jun 23 2015, 03:20 PM
critto   Yes, it's their special on-hit ability.   Jun 23 2015, 03:30 PM
Azoth   Improved Invisibility gives +8 bonus to Saving Thr...   Jul 14 2015, 08:28 PM
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