IAv6 for BG2EE, public beta |
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IAv6 for BG2EE, public beta |
Mar 1 2015, 08:34 PM
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#1
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Premium Member Tactical reputation: 2 Posts: 6112 Joined: 23-February 08 |
Hello, everyone.
I've made a few tweaks to the original IAv6 in order to make it compatible with the BG2EE. I haven't tested the game at all yet, so use it at your own risk. The EE version didn't pass an excruciating amount of testing as it'd happened usually in the past. Attached to the topic is a small archive with the files that you need to unpack into your EE directory on top of IA prior to installing. I haven't tested the compatibility with the other mods, but IA doesn't play well with them anyway. I did test the installation of Ease-of-Use (recommended components) and Dungeon-be-Gone, both latest versions. Also, make sure you download the latest WeiDU executable and use it instead of those that might be packaged with the mods. It is required for the installation to work properly. These files would probably cause IA installation to crash on vanilla BG (non-EE), but there is nothing new anyway with the exception of compatibility patches. I haven't made the setup script cross-platform. Perhaps, I'll do this in the future when there is proof that IA plays nice with EE. Once again, I repeat, there was no extensive testing. I have no idea how powerful or not are the new EE kits or new joinable NPCs in the context of IA. I have no idea what happens with the new content that is added by EE. If you do play this and find some sort of a bug, let me know here. I will try to fix it and attach the patches in this post. I would've loved to push out a stable version for you guys but there is not timetable at all for how much it'll take me to do my own run of the game. Enjoy! EDIT: this archive is outdated! Please, download the latest version of the mod from the BWL's download section. Archive.zip ( 69.05k ) Number of downloads: 49 This post has been edited by critto: May 25 2016, 06:34 AM |
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Jun 14 2015, 11:33 AM
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#2
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Forum Member Posts: 237 Joined: 23-April 13 |
Protection from Fire does indeed sets the value of Fire res to 100%. However, Resist Fire/Resist Cold actually adds +50% to fire/cold resistance. There are numerous spells/items that actually *set* the value, and other spells/items/potions which actually add +% to the already set value. Will list the most notable:
*Set* resistance value: ProFire, Cold, Acid, Electricity, Lightning, Dragon Helm, and several more. *Added* resistance value: Resist Fire/Cold, Protection from the Elements, Protection from Energy, all resistance-type potions like Fire, Absorbtion, Cold, etc, all green protection scrolls, Ring of Fire Resistance, Ring of Fire Control, Drizzt's scimitar Frostbrand, a number of other fire res items, Boots of Grounding, Boots of the North, Hammer of Thor, Fireshields Red and Blue, and many many more. Not sure about the spell Protection from Magic Energy, in v5 it actually added 100% to the Magical resistance, maybe in v6 it has been changed to set it. |
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