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#1
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![]() The oak's first root Retired team member Posts: 297 Joined: 24-August 04 ![]() |
Okay, I've found the offending hard coded starting EXP for the TOB side of the interface.
I also seem to have found where the TOB side start area is coded, however I screwed up something else in the process.. I should have a working EXE soon.. Hopefully I'll find someone that can write a program to patch it instead of having to redistribute the exe |
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#2
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![]() Mathematical poet Retired team member Posts: 159 Joined: 9-July 04 From: Prague, Czech Republic ![]() |
According Chevar's notice that it is the third occurence of 0xA02526 it is the offset 0x6B7264 for my bgmain.exe version (lenght 7839790).
BTW on 0x6B7258 is the SoA starting XP as we already now, but following dword (0x6B725C) has the value 161000 and another following (0x6B7260) 2950000 - these values are suspicious too... what is 161000 XP? I can't remember and not enough time for experiments with it... highest amount of XP for imported character? 2950000 is xpcap that can be removed by .2da... any ideas what can these values mean? (does the starting XPs in Tob differ for import from save game, character file and for the whole new game? I think that it does, at least in the case of starting XP for imports and new game). -------------------- |
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Lo-Fi Version | Time is now: 12th October 2025 - 04:50 AM |