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Dec 30 2004, 01:52 AM
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#1
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The oak's first root Retired team member Posts: 297 Joined: 24-August 04 |
Okay, I've found the offending hard coded starting EXP for the TOB side of the interface.
I also seem to have found where the TOB side start area is coded, however I screwed up something else in the process.. I should have a working EXE soon.. Hopefully I'll find someone that can write a program to patch it instead of having to redistribute the exe |
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Jan 12 2005, 10:31 AM
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#2
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Mathematical poet Retired team member Posts: 159 Joined: 9-July 04 From: Prague, Czech Republic |
According Chevar's notice that it is the third occurence of 0xA02526 it is the offset 0x6B7264 for my bgmain.exe version (lenght 7839790).
BTW on 0x6B7258 is the SoA starting XP as we already now, but following dword (0x6B725C) has the value 161000 and another following (0x6B7260) 2950000 - these values are suspicious too... what is 161000 XP? I can't remember and not enough time for experiments with it... highest amount of XP for imported character? 2950000 is xpcap that can be removed by .2da... any ideas what can these values mean? (does the starting XPs in Tob differ for import from save game, character file and for the whole new game? I think that it does, at least in the case of starting XP for imports and new game). -------------------- |
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Chevar Hex editing BGMAIN.EXE Dec 30 2004, 01:52 AM
Awake NULL Dec 30 2004, 02:17 AM
Chevar NULL Dec 30 2004, 02:29 AM
dragon_lord NULL Dec 30 2004, 06:01 AM
Awake NULL Dec 30 2004, 06:26 AM
igi NULL Dec 30 2004, 09:25 AM
egm NULL Dec 30 2004, 03:31 PM
igi NULL Dec 30 2004, 04:23 PM
Chevar NULL Dec 31 2004, 12:55 AM
Awake NULL Dec 31 2004, 01:24 AM
CamDawg NULL Dec 31 2004, 02:51 AM
egm NULL Jan 3 2005, 03:54 PM
Vlasák NULL Jan 4 2005, 11:33 AM
egm NULL Jan 4 2005, 02:56 PM
SimDing0 NULL Jan 10 2005, 10:30 PM
Baronius NULL Jan 12 2005, 10:57 AM
SimDing0 NULL Jan 12 2005, 06:31 PM![]() ![]() |
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