IAv6 for BG2EE, public beta |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
IAv6 for BG2EE, public beta |
Mar 1 2015, 08:34 PM
Post
#1
|
|
Premium Member Tactical reputation: 2 Posts: 6112 Joined: 23-February 08 |
Hello, everyone.
I've made a few tweaks to the original IAv6 in order to make it compatible with the BG2EE. I haven't tested the game at all yet, so use it at your own risk. The EE version didn't pass an excruciating amount of testing as it'd happened usually in the past. Attached to the topic is a small archive with the files that you need to unpack into your EE directory on top of IA prior to installing. I haven't tested the compatibility with the other mods, but IA doesn't play well with them anyway. I did test the installation of Ease-of-Use (recommended components) and Dungeon-be-Gone, both latest versions. Also, make sure you download the latest WeiDU executable and use it instead of those that might be packaged with the mods. It is required for the installation to work properly. These files would probably cause IA installation to crash on vanilla BG (non-EE), but there is nothing new anyway with the exception of compatibility patches. I haven't made the setup script cross-platform. Perhaps, I'll do this in the future when there is proof that IA plays nice with EE. Once again, I repeat, there was no extensive testing. I have no idea how powerful or not are the new EE kits or new joinable NPCs in the context of IA. I have no idea what happens with the new content that is added by EE. If you do play this and find some sort of a bug, let me know here. I will try to fix it and attach the patches in this post. I would've loved to push out a stable version for you guys but there is not timetable at all for how much it'll take me to do my own run of the game. Enjoy! EDIT: this archive is outdated! Please, download the latest version of the mod from the BWL's download section. Archive.zip ( 69.05k ) Number of downloads: 49 This post has been edited by critto: May 25 2016, 06:34 AM |
|
|
May 28 2015, 11:37 AM
Post
#2
|
|
little Bounaï Gold Member Posts: 1873 Joined: 17-August 07 |
My 2 cents about timestop:
- Disabling possibility to butcher enemy frozen in time should never be touched. Only slight complain I would make is that enemy immunity to physical damage is not instantly removed at the end of timestop (lasts a couple of seconds) - Timestop remains a tremendous (even more double TS+alacrity through wish) weapon against many enemies (destroying them with spells, wasting their protection duration, rebuffing party, refreshing summons and buffing those,...) - Let's not forget that IA is made to be challenging, not impossible. This to say that player is allowed a lot of things creature don't do (while they obviously could) to overcome them; comes to (my) mind: greater restoration seldom (just once) used, High level mages not using TS nor alacrity (imagine 4 grave lich on globe machine starting with TS+ alacrity, or graves in old one fight using alacrity, ancient dragon using TS to debuff/doom/breath party a couple of times in a row or using GR on itself and Nishruu, Sendai GR on golems, ...) Side note: Layene can "legally" (no exploit, cheat, ultra high level party...) be turned to use her Wish for party rest instead of double TS+ alacrity, just depends of how you handle encounter.... |
|
|
Lo-Fi Version | Time is now: 9th October 2024 - 08:58 AM |