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> IAv6 for BG2EE, public beta
critto
post Mar 1 2015, 08:34 PM
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Hello, everyone.

I've made a few tweaks to the original IAv6 in order to make it compatible with the BG2EE. I haven't tested the game at all yet, so use it at your own risk. The EE version didn't pass an excruciating amount of testing as it'd happened usually in the past.

Attached to the topic is a small archive with the files that you need to unpack into your EE directory on top of IA prior to installing. I haven't tested the compatibility with the other mods, but IA doesn't play well with them anyway. I did test the installation of Ease-of-Use (recommended components) and Dungeon-be-Gone, both latest versions. Also, make sure you download the latest WeiDU executable and use it instead of those that might be packaged with the mods. It is required for the installation to work properly.

These files would probably cause IA installation to crash on vanilla BG (non-EE), but there is nothing new anyway with the exception of compatibility patches. I haven't made the setup script cross-platform. Perhaps, I'll do this in the future when there is proof that IA plays nice with EE.

Once again, I repeat, there was no extensive testing. I have no idea how powerful or not are the new EE kits or new joinable NPCs in the context of IA. I have no idea what happens with the new content that is added by EE.

If you do play this and find some sort of a bug, let me know here. I will try to fix it and attach the patches in this post. I would've loved to push out a stable version for you guys but there is not timetable at all for how much it'll take me to do my own run of the game.

Enjoy!

EDIT: this archive is outdated! Please, download the latest version of the mod from the BWL's download section.

Attached File  Archive.zip ( 69.05k ) Number of downloads: 49


This post has been edited by critto: May 25 2016, 06:34 AM
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critto
post May 27 2015, 07:13 PM
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QUOTE
Double standard meaning - monsters can do it while players cannot.
There are many things that players can do and monsters can't. The most important of those would be possessing a real brain and an ability to think. Keep that in mind, this is a two-way street.

QUOTE
Invisibility or Improved Invisibility:

Many of the AI's scripts check for II prior to casting. If there are opposite cases, I'll investigate those and decide whether it's a bug or Sikret's judgement. If it's the latter, I'll leave it untouched.

QUOTE
Targeted special abilities and/or spells:
Same thing as above.

QUOTE
Time Stop:

This is an anti-cheese feature of Sikret's. His vision of the mod was to enforce as mush as possible a way of playing that he judges to be fair and relies on tactical thinking rather than butchering helpless enemies. That's his right to do so and I seriously doubt that I'll ever remove that feature from the mod. You and everybody else should just take it or leave it.

I do intend though to make the internal structure and composition of AI more modular and flexible, simply as a way to enforce a better engineering practice. This will allow players to tune and tweak it privately if they desire to do so, but this won't be an IA experience anymore as Sikret intended it to be.

My main goal right now is to extend the mod in a way that doesn't break Sikret's view on IA design and provide players with possibilities. For instance, make more NPCs to be viable and playable choices. Two good-aligned NPCs from BG2EE are already made to be so, and two vanilla NPCs will be in IAv6.2 which I am working on right now.
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critto   IAv6 for BG2EE   Mar 1 2015, 08:34 PM
lroumen   Hey Critto. Nice work. It should not be any diff...   Apr 1 2015, 08:13 PM
critto   Hi! It should work with any version of BG2EE ...   Apr 2 2015, 01:42 AM
lroumen   Sorry for the late response. I am going to try t...   Apr 10 2015, 03:29 PM
nicoper   About the fixpack...I meant the baldurdash fixpack...   Apr 10 2015, 03:46 PM
lroumen   Hi nicoper That's good news. You did put crit...   Apr 10 2015, 04:11 PM
critto   > That's good news. You did put crittos fil...   Apr 10 2015, 05:41 PM
lroumen   Btw I was thinking Necromancer Dorn (blackguard),...   Apr 11 2015, 11:16 PM
lroumen   Fixed Well, this is the error you get when you us...   Apr 12 2015, 08:35 AM
critto   > WeiDU v 185 Log This is the problem. I specif...   Apr 12 2015, 08:41 AM
lroumen   Oh crap. I downloaded the new version from the wei...   Apr 12 2015, 09:08 AM
nicoper   Sorry weidu 238 fIrst Will edit previous post   Apr 12 2015, 11:49 AM
lroumen   So far so good. The install went fine. Character ...   Apr 16 2015, 09:18 PM
critto   Anybody has any feedback on BG2EE? As of now, we ...   May 13 2015, 10:33 AM
lroumen   I'm still in chapter two and did notice anythi...   May 14 2015, 09:08 AM
critto   Just a bit of a progress report for anybody who...   May 16 2015, 08:29 PM
lambada   Is this "latest" version with EE NPCs re...   May 17 2015, 05:47 AM
critto   WiP. You can download the beta patch that provides...   May 17 2015, 06:06 AM
lambada   Got it, thanks.   May 17 2015, 06:22 AM
critto   We've prepared everything that we'd wanted...   May 20 2015, 08:02 AM
Azoth   Hi critto, i didnt play BG2 for a long time (fini...   May 26 2015, 05:04 PM
critto   Hi, Azoth. They are kind of serious in a general ...   May 26 2015, 06:26 PM
Krell   I have no knowledge whether ToD or The Four are co...   May 26 2015, 06:45 PM
critto   Maybe I'll take a look at it for the next rel...   May 26 2015, 07:11 PM
Azoth   Thanks critto. Out of the Document IV-Installatio...   May 27 2015, 07:15 AM
critto   I intend to release it sooner or later, since it...   May 27 2015, 07:21 AM
Krell   @ critto: I have noticed a lot of double standard...   May 27 2015, 05:36 PM
lambada   Targeted special abilities and/or spells: Enemies...   May 27 2015, 08:52 PM
Krell   Many of the AI's scripts check for II prior t...   May 27 2015, 09:46 PM
critto   There are many things that players can do and mons...   May 27 2015, 07:13 PM
critto   It may be a limitation of the engine in how the ga...   May 28 2015, 03:26 AM
Krell   I don't see any practical sense in doing so. T...   May 28 2015, 08:25 AM
blastermaster   I don't see any practical sense in doing so. T...   May 28 2015, 12:32 PM
Krell   The summon limit seems like a very easy fix, given...   May 28 2015, 01:14 PM
critto   While a curious idea, it is hard and impractical t...   May 28 2015, 09:37 AM
Krell   While a curious idea, it is hard and impractical t...   May 28 2015, 12:01 PM
nicoper   My 2 cents about timestop: - Disabling possibilit...   May 28 2015, 11:37 AM
critto   No, it was fixed only for the usual, over-the-cou...   May 28 2015, 01:35 PM
critto   Joolon can be used by anyone. Cerebus will remain...   May 29 2015, 08:20 AM
Azoth   Need some help again, please. I played a bit BG2+...   May 31 2015, 05:16 PM
critto   Run the game in vanilla mod first and check the la...   May 31 2015, 05:21 PM
Azoth   Thanks critto. Did the trick :D In Sikret...   May 31 2015, 07:08 PM
critto   > -XP Cap Remover No, IAv6 introduces it's ...   May 31 2015, 07:39 PM
Azoth   Thanks again critto. Just for the records: BG2ee ...   Jun 1 2015, 08:03 AM
critto   This could be overcome easily, if you want to. Giv...   Jun 1 2015, 08:11 AM
Azoth   The Four v4: http://www.sorcerers.net/Games/dl.php...   Jun 1 2015, 08:19 AM
Azoth   I might not be able to trigger the Robe Guardians ...   Jun 1 2015, 08:29 AM
critto   Open up Setup-TheFour.tp2 in any text editor, remo...   Jun 1 2015, 08:51 AM
Krell   Open up Setup-TheFour.tp2 in any text editor, remo...   Jun 1 2015, 05:27 PM
Azoth   Successfully installed The Four v4   Jun 1 2015, 03:29 PM
critto   She'll be much more playable in v6.2 ;)   Jun 1 2015, 05:58 PM
Azoth   Another minor "bug". After rescuing Cern...   Jun 5 2015, 10:14 PM
Azoth   Are there still some stealable shops out there or ...   Jun 5 2015, 10:14 PM
critto   Do you use ToB or EE, please remind me? No, ther...   Jun 6 2015, 05:31 AM
Azoth   Playing: BG2ee Patch 1.3 Updated to weidu 238 EoU ...   Jun 6 2015, 06:30 AM
Krell   Unsignificant also helps :D Just found the Dea...   Jun 6 2015, 06:40 AM
Azoth   Ok, didn't notice that he is also the trader f...   Jun 6 2015, 06:52 AM
Azoth   Didn't know that summoned Skeleton Warriors ca...   Jun 6 2015, 09:15 AM
critto   Seems like a lot of stuff pop ups in BG2EE. Where ...   Jun 7 2015, 07:46 AM
Azoth   via Cleric's "Animate Dead" spell   Jun 7 2015, 11:00 AM
Azoth   Doom's spell description says casting time of ...   Jun 9 2015, 08:48 AM
critto   OK, will fix it, thank you.   Jun 9 2015, 08:50 AM
Azoth   Resist Fire/Resist Cold and Protection from Fire a...   Jun 14 2015, 11:09 AM
Krell   Protection from Fire does indeed sets the value of...   Jun 14 2015, 11:33 AM
critto   I'll check it out, thanks.   Jun 14 2015, 01:25 PM
bulian   Hello glad to see more developmemt being done on I...   Jun 15 2015, 01:40 AM
critto   See the note in the end of my post. It is copied v...   Jun 15 2015, 06:03 AM
Krell   No offense, but I've seen several IA HLAs and ...   Jun 15 2015, 06:22 AM
critto   Yes, this is definitely worth exploring. However, ...   Jun 15 2015, 06:58 AM
Krell   Yes, this is definitely worth exploring. However, ...   Jun 15 2015, 07:07 AM
blastermaster   Monk looks really good! Of course Improved Ha...   Jun 15 2015, 09:53 AM
SparrowJacek   Monks now have warrior's thaco and warrior...   Jun 15 2015, 10:01 AM
critto   Yes, SparrowJacek is right. Monks now have warrior...   Jun 15 2015, 11:03 AM
blastermaster   Ah, that's wonderful! A viable addition t...   Jun 15 2015, 11:55 AM
chaser   I checked setup.tra file of IA v6.1,the swashbuckl...   Jun 15 2015, 12:03 PM
critto   I haven't thought about it yet. We'll try ...   Jun 15 2015, 12:33 PM
bulian   Thanks for the fast response Critto. I will certa...   Jun 15 2015, 09:14 PM
Krell   Will flurry of blows be dispellable? It seems lik...   Jun 15 2015, 10:34 PM
critto   IIRC, the Monk's haste should be undispellable...   Jun 16 2015, 05:27 AM
Krell   IIRC, the Monk's haste should be undispellable...   Jun 16 2015, 07:12 AM
critto   CBS should be undispellable, judging from the file...   Jun 16 2015, 07:17 AM
Krell   Both Hardiness and Chain Breaker Stance can be rem...   Jun 16 2015, 07:21 AM
critto   Hardiness is a combat ability and therefore is dis...   Jun 16 2015, 07:47 AM
Krell   I was under the impression that we're discussi...   Jun 16 2015, 08:18 AM
critto   I've designed, to use a pompous word, this abi...   Jun 16 2015, 08:39 AM
bulian   There are a couple enemies at least where hardines...   Jun 16 2015, 09:42 PM
Krell   There are a couple enemies at least where hardines...   Jun 16 2015, 11:17 PM
lroumen   You guys sure play this game fast.... I'm stil...   Jun 22 2015, 06:15 PM
critto   The kit is not new, but an existing one. I don...   Jun 23 2015, 02:14 AM
lroumen   The kit is not new, but an existing one. I don...   Jun 23 2015, 03:41 PM
critto   2 Azoth: What exactly did Bessen use to achieve ...   Jun 23 2015, 04:20 AM
Krell   2 Azoth: What exactly did Bessen use to achieve ...   Jun 23 2015, 05:23 AM
critto   They have protection from Sleep opcode as well. I ...   Jun 23 2015, 05:54 AM
Azoth   Yes, it was a "Skeleton Warrior" from Cl...   Jun 23 2015, 07:15 AM
critto   Do you have, by chance, a save prior to this battl...   Jun 23 2015, 09:48 AM
Azoth   Will have a look into it tonight...   Jun 23 2015, 11:17 AM
critto   Thanks. I'll send my email address via PM in c...   Jun 23 2015, 11:25 AM
Azoth   Email sent. Just another thing. When fighting all...   Jun 23 2015, 03:20 PM
critto   Yes, it's their special on-hit ability.   Jun 23 2015, 03:30 PM
Azoth   Improved Invisibility gives +8 bonus to Saving Thr...   Jul 14 2015, 08:28 PM
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