IAv6 for BG2EE, public beta |
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IAv6 for BG2EE, public beta |
Mar 1 2015, 08:34 PM
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#1
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Premium Member Tactical reputation: 2 Posts: 6112 Joined: 23-February 08 |
Hello, everyone.
I've made a few tweaks to the original IAv6 in order to make it compatible with the BG2EE. I haven't tested the game at all yet, so use it at your own risk. The EE version didn't pass an excruciating amount of testing as it'd happened usually in the past. Attached to the topic is a small archive with the files that you need to unpack into your EE directory on top of IA prior to installing. I haven't tested the compatibility with the other mods, but IA doesn't play well with them anyway. I did test the installation of Ease-of-Use (recommended components) and Dungeon-be-Gone, both latest versions. Also, make sure you download the latest WeiDU executable and use it instead of those that might be packaged with the mods. It is required for the installation to work properly. These files would probably cause IA installation to crash on vanilla BG (non-EE), but there is nothing new anyway with the exception of compatibility patches. I haven't made the setup script cross-platform. Perhaps, I'll do this in the future when there is proof that IA plays nice with EE. Once again, I repeat, there was no extensive testing. I have no idea how powerful or not are the new EE kits or new joinable NPCs in the context of IA. I have no idea what happens with the new content that is added by EE. If you do play this and find some sort of a bug, let me know here. I will try to fix it and attach the patches in this post. I would've loved to push out a stable version for you guys but there is not timetable at all for how much it'll take me to do my own run of the game. Enjoy! EDIT: this archive is outdated! Please, download the latest version of the mod from the BWL's download section. Archive.zip ( 69.05k ) Number of downloads: 49 This post has been edited by critto: May 25 2016, 06:34 AM |
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May 16 2015, 08:29 PM
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#2
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Premium Member Tactical reputation: 2 Posts: 6112 Joined: 23-February 08 |
Just a bit of a progress report for anybody who's interested:
- all bugs except for one that we've found in IA for BG2EE are fixed (many thanks to nicoper for a play test and reports) - the monk class was revised so that players can now enjoy playing it with a custom party member or Rasaad, the BG2EE NPC - Neera, another bg2ee npc, was also revised slightly, but in a significant manner; she's now too a viable choice of companion when it comes to spellcasters (on par with Imoen and Nalia) - back when we were working on IAv7, we've fixed a couple bugs and made a few tweaks here and there; all these patches were back-merged into the current development branch - there's a new 4th level spell for wizards that should be quite useful (this too is from IAv7 branch) - some new stuff was added for swashbucklers and rogues in general; it doesn't make them truly effective in IA but a nice extra for those who want to experiment (ex-IAv7 as well) We're in progress of applying tweaks to the new content added by BG2EE in order to bring it closer to the reality of IA. Once this work is done, IAv6.1 should be out. I'd say ETA is the end of May. There won't be any improved encounters in these new quests, that is something to be considered for the future if there is to be one for the mod. |
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