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#1
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![]() Forum Member Posts: 2810 Joined: 10-May 13 ![]() |
Monks in Forgotten Realms are really interesting, and powerful. As F.R. Wiki says they can for example "support themselves on a single extended finger for an indefinite period of time".
In IA they: have little life, may only get 50% DR and 40% can be breached easily. They can only get 4 APR, 10 with GWW, but any fighter can have 9+critical strike simultaneously, RB's abilities are far superior to their(monks and RBs are both "naked warriors" so that's why I compare them) thaco of about -10 only, so their main advantage would be magic res. and nothing more. And one more thing: monks can only deal crushing damage(who would use a monk with a sword in IA? 1 APR...) so here's the idea: If it is possible ofc, enable monks to switch fighting styles between: crushing(with fists and legs) and piercing, with their fingers(like a finger-spear) It would make them a bit more useful throughout the game(however their animation of attack would have to lack the kicking part) |
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#2
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![]() Forum Member Posts: 2810 Joined: 10-May 13 ![]() |
Sorry for making double post, but after such long time it wouldn't be even noticed.
Firstly: I have no idea of D&D so this is only my idea which I consider to be nice and would enable monks to be a bit more tactic-friendly. Secondly: something would have to be done with gauntlets, to fit this. The idea is to make separate gauntlets(or both at once if needed) which could be put as weapon(to right and left hand) some could even have blades or such to enable monks to deal other types of damage than crushing. Second option would be to add many short-time HLAs but I have no ideas at the moment about them. And 1 more thing, as for now I haven't yet seen any monks or barbarians amongst enemies(yeah, except for Balthazar) Ofc no such changes in IA7, but the suggestions are for the future, hope that monks will once again be interesting chars to play! This post has been edited by SparrowJacek: Jan 26 2014, 09:35 AM |
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