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#1
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![]() Forum Member Posts: 2882 Joined: 10-May 13 ![]() |
Monks in Forgotten Realms are really interesting, and powerful. As F.R. Wiki says they can for example "support themselves on a single extended finger for an indefinite period of time".
In IA they: have little life, may only get 50% DR and 40% can be breached easily. They can only get 4 APR, 10 with GWW, but any fighter can have 9+critical strike simultaneously, RB's abilities are far superior to their(monks and RBs are both "naked warriors" so that's why I compare them) thaco of about -10 only, so their main advantage would be magic res. and nothing more. And one more thing: monks can only deal crushing damage(who would use a monk with a sword in IA? 1 APR...) so here's the idea: If it is possible ofc, enable monks to switch fighting styles between: crushing(with fists and legs) and piercing, with their fingers(like a finger-spear) It would make them a bit more useful throughout the game(however their animation of attack would have to lack the kicking part) |
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#2
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![]() Forum Member Posts: 2882 Joined: 10-May 13 ![]() |
Yeah, we'll wait
However I see now that monks will be hard to adapt to the idea of more tactical challenges. Only thing they do is fist fight, even warriors have a wide range of weapons, and can change them during fights+they have to pick good specialisations to be useful. This means probably that monks will have to be modified hard to make them suitable for the mod... They could make use of lots of gauntlets too, however in IA a monk without these which add +5+6 is pretty useless ![]() I'd love to see them improved in IA 8 ^.^ This post has been edited by SparrowJacek: Jul 19 2013, 06:02 PM |
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