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#1
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![]() Forum Member Posts: 2810 Joined: 10-May 13 ![]() |
Monks in Forgotten Realms are really interesting, and powerful. As F.R. Wiki says they can for example "support themselves on a single extended finger for an indefinite period of time".
In IA they: have little life, may only get 50% DR and 40% can be breached easily. They can only get 4 APR, 10 with GWW, but any fighter can have 9+critical strike simultaneously, RB's abilities are far superior to their(monks and RBs are both "naked warriors" so that's why I compare them) thaco of about -10 only, so their main advantage would be magic res. and nothing more. And one more thing: monks can only deal crushing damage(who would use a monk with a sword in IA? 1 APR...) so here's the idea: If it is possible ofc, enable monks to switch fighting styles between: crushing(with fists and legs) and piercing, with their fingers(like a finger-spear) It would make them a bit more useful throughout the game(however their animation of attack would have to lack the kicking part) |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Monk improvements are left for the version of IA in which we will work on Expanded Fighter stronghold. The stronghold is the same for monks. You have already realized improvements to most classes or kits are done while we work on their strongholds (Swashbuckler being the exception I guess).
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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