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> A suggestion about monks
SparrowJacek
post Jul 4 2013, 02:21 PM
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Monks in Forgotten Realms are really interesting, and powerful. As F.R. Wiki says they can for example "support themselves on a single extended finger for an indefinite period of time".

In IA they: have little life, may only get 50% DR and 40% can be breached easily. They can only get 4 APR, 10 with GWW, but any fighter can have 9+critical strike simultaneously, RB's abilities are far superior to their(monks and RBs are both "naked warriors" so that's why I compare them) thaco of about -10 only, so their main advantage would be magic res. and nothing more. And one more thing: monks can only deal crushing damage(who would use a monk with a sword in IA? 1 APR...) so here's the idea:
If it is possible ofc, enable monks to switch fighting styles between: crushing(with fists and legs) and piercing, with their fingers(like a finger-spear)

It would make them a bit more useful throughout the game(however their animation of attack would have to lack the kicking part)
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Vuki
post Jul 4 2013, 02:35 PM
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From: Budapest, Hungary




I agree with you that monk should be improved. I love this class very much and they are not really powerfull in IA (to say the least).

I see one point where they can improve more. They got the immunity to non-magical weapons at level 20. That is completely useless in IA (and even it is useless in standard BG). How about to change it to a more usefull one? For example monk can get +15% resistance to physical damage (it is less what barbarians get but still a nice bonus). Other improvement could be to allow monk to have more APR, for example get another +1/2 at level 21 and another +1/2 at level 24. It means 5 APR which is still not superior compared to other type of fighters APRs.


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History of my party in IA can be seen here!
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