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#1
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Forum Member Posts: 237 Joined: 23-April 13 ![]() |
Well, that party composition doesn't seem like a weak one or anything, it could probably even manage to run a successful Ironman insane no-reload. A Necro + 2 Riskbreakers by themselves are a force big enough to defeat any foe. For example an in-game NPC party (no pre-generated characters except for PC) would have one hell of a tough time in an Ironman insane run.
As for protection vs Imprisonment, carefully timing your Mass Invisibility casting with all your mages (and I think they all should have it, sorceress included) will protect your two Riskbreakers by making them invisible right after enemy's True Sight kicks in for the current round. But it's an impressive run nonetheless, despite reloading and all, good job. EDIT: As a side note, I just read the article on the 'Story of the Old One' battle. And despite the tactic seems sound, there is a much better and easier way to win that fight, even without relying on the Old One at all. Surely, he will steal a kill or even two with his Improved Disrupt Undead, but even if he wasn't there, a solo Necro can still defeat the3 Grave Liches in 100 out of 100 attempts. 19 out of 20 is too risky for an Ironman run IMHO. This post has been edited by Krell: Apr 23 2013, 03:03 PM |
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Post
#2
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Forum Member Posts: 237 Joined: 23-April 13 ![]() |
Hm, I have my own thoughts about playing the game and winning it on Core difficulty and with multiple reloads. But to each his own. Anyway, aside from that, I started a fresh game, and decided to play with only in-game NPCs - no pregenerated ones. So far I noticed no differences at all - same early xp and gold exploits are available, so raising levels up to maximum is just a matter of time.
Logical conclusion would be that probably nothing significant has been changed (if any changes at all) in the Old One fight. Also tested if Freedom potion effect is removed by Breach in the new game. No, Breach doesn't affect it. |
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