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#1
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Forum Member Posts: 237 Joined: 23-April 13 ![]() |
Well, that party composition doesn't seem like a weak one or anything, it could probably even manage to run a successful Ironman insane no-reload. A Necro + 2 Riskbreakers by themselves are a force big enough to defeat any foe. For example an in-game NPC party (no pre-generated characters except for PC) would have one hell of a tough time in an Ironman insane run.
As for protection vs Imprisonment, carefully timing your Mass Invisibility casting with all your mages (and I think they all should have it, sorceress included) will protect your two Riskbreakers by making them invisible right after enemy's True Sight kicks in for the current round. But it's an impressive run nonetheless, despite reloading and all, good job. EDIT: As a side note, I just read the article on the 'Story of the Old One' battle. And despite the tactic seems sound, there is a much better and easier way to win that fight, even without relying on the Old One at all. Surely, he will steal a kill or even two with his Improved Disrupt Undead, but even if he wasn't there, a solo Necro can still defeat the3 Grave Liches in 100 out of 100 attempts. 19 out of 20 is too risky for an Ironman run IMHO. This post has been edited by Krell: Apr 23 2013, 03:03 PM |
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Post
#2
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Forum Member Posts: 237 Joined: 23-April 13 ![]() |
@nicoper:
I am currently uploading a video in which a solo 36 level Necromancer kills the Old One and the three Grave Liches afterwards. Since it may be in contradiction with Sikret's wish not to post such achievements here, I am sending the links to you in a PM. There is also a little bit included in the end which shows that Potion of Freedom effect is in fact not removed by Breach spell. Generally, similar effects that come from spells and scrolls are Breach-able, but this one isn't. That's why you should first test stuff like that before assuming it won't work - there are still many such surprises hidden throughout the game. I have fought that same battle with the equivalent of a 25-lvl mage right now. This means: no Remove Magic, less spell slots, but with the same 36 lvl character, running SI:Abjuration, I don't have any savegames with that low-level character nearby, sorry, have to play a lot to get there anew. BTW did you notice that Pierce Magic's casting time is somewhat lower than 6? It can be cast instantly with reduced casting time of 4, which means it's either 3 or 4 actually. This makes it better (compared to Pierce Shield) to dispel refreshed enemy Spell Turning when PC is under Alacrity effect. That battle was also won, but all kills were stolen by the Old One. However I personally fail to see why SI: Necromancy is better in this fight. If PC keeps SI:A and Spell Turning active the whole time, (s)he is far better protected vs enemy's offensive spells. Will eventually post that video link as well to make my point. |
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