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#1
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Forum Member Posts: 237 Joined: 23-April 13 ![]() |
Well, that party composition doesn't seem like a weak one or anything, it could probably even manage to run a successful Ironman insane no-reload. A Necro + 2 Riskbreakers by themselves are a force big enough to defeat any foe. For example an in-game NPC party (no pre-generated characters except for PC) would have one hell of a tough time in an Ironman insane run.
As for protection vs Imprisonment, carefully timing your Mass Invisibility casting with all your mages (and I think they all should have it, sorceress included) will protect your two Riskbreakers by making them invisible right after enemy's True Sight kicks in for the current round. But it's an impressive run nonetheless, despite reloading and all, good job. EDIT: As a side note, I just read the article on the 'Story of the Old One' battle. And despite the tactic seems sound, there is a much better and easier way to win that fight, even without relying on the Old One at all. Surely, he will steal a kill or even two with his Improved Disrupt Undead, but even if he wasn't there, a solo Necro can still defeat the3 Grave Liches in 100 out of 100 attempts. 19 out of 20 is too risky for an Ironman run IMHO. This post has been edited by Krell: Apr 23 2013, 03:03 PM |
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#2
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Forum Member Posts: 237 Joined: 23-April 13 ![]() |
True, I haven't yet had the time to try the original mod. Still, in the described 'Old one' fight I don't see anything that shouldn't work in the original mod as well. Of course, if I am mistaken, correct me and I will try to find the time to replay the mod and see for myself.
As for a successful no-reload tactic, one cannot be developed without testing extensively each battle first - and with different party compositions, testing and no-reload winning tactic differ. You cannot just stroll into a group of v6 modified Ultra Golems and expect to win without knowing their abilities and how to counteract them first, right? Developing a no-reload successful tactic during the first encounter with any IA enemy group is maybe possible only for the weaker enemies. nicoper , for you it's fun to play each battle with a handicap - very nice, I admire that. However, for me it takes the fun out of the game when I have to reload a couple of times during a battle which I already fought many times - just because luck's not with me. That's why I aim to make the luck factor in all fights a nonexistent one. Just as a side note, I will start a new game today, with the original mod installed at all, just being curious if the xp, gold and item exploits that were available in the beta version are still there. Even if they aren't, it's not extremely hard to bring the Necro to 31 lvl of experience, for that occasionally three or even four party members may have to be temporarily killed of course ![]() Edit: BTW I have a question about the mod: Is there a way to turn the PC necro to evil alignment after completing the entire Extended Mage Stronghold, but before the fight with Jon on the Tree of Life? This post has been edited by Krell: Apr 24 2013, 11:48 AM |
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#3
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![]() little Bounaï ![]() Gold Member Posts: 1873 Joined: 17-August 07 ![]() |
nicoper , for you it's fun to play each battle with a handicap - very nice, I admire that. However, for me it takes the fun out of the game when I have to reload a couple of times during a battle which I already fought many times - just because luck's not with me. That's why I aim to make the luck factor in all fights a nonexistent one. the "luck factor" is debatable to say the least ![]() ![]() ![]() ![]() ![]() ![]() It is just a matter of personnal feeling, I don't feel out of fun if I have to sometimes (unexpectedly most often) to reload (After initial run, I usually reload 10 to 20 times for all game, EDE included), I feel having a real challenge. It keeps some adrenalin on. I would (again just personnal feeling, do not interpret as a judgement ![]() Just as a side note, I will start a new game today, with the original mod installed at all, just being curious if the xp, gold and item exploits that were available in the beta version are still there. Even if they aren't, it's not extremely hard to bring the Necro to 31 lvl of experience, for that occasionally three or even four party members may have to be temporarily killed of course ![]() You are bringing back to life "delicate matters" ![]() Edit: BTW I have a question about the mod: Is there a way to turn the PC necro to evil alignment after completing the entire Extended Mage Stronghold, but before the fight with Jon on the Tree of Life? Out of curiosity why would you do that? ![]() |
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