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> Hex editing BGMAIN.EXE, Eureka!
Chevar
post Dec 30 2004, 01:52 AM
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The oak's first root


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Posts: 297
Joined: 24-August 04




Okay, I've found the offending hard coded starting EXP for the TOB side of the interface.

I also seem to have found where the TOB side start area is coded, however I screwed up something else in the process.. I should have a working EXE soon.. Hopefully I'll find someone that can write a program to patch it instead of having to redistribute the exe
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CamDawg
post Dec 31 2004, 02:51 AM
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Posts: 59
Joined: 22-July 04




QUOTE(Chevar @ Dec 30 2004, 08:55 PM)
WEIDU can patch the exe? How?

WeiDU Documentation. Read it. Love it. Memorize it. (In this case specifically read, love and memorize WRITE_BYTE, WRITE_SHORT, and WRITE_LONG.)


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Posts in this topic
Chevar   Hex editing BGMAIN.EXE   Dec 30 2004, 01:52 AM
Awake   NULL   Dec 30 2004, 02:17 AM
Chevar   NULL   Dec 30 2004, 02:29 AM
dragon_lord   NULL   Dec 30 2004, 06:01 AM
Awake   NULL   Dec 30 2004, 06:26 AM
igi   NULL   Dec 30 2004, 09:25 AM
egm   NULL   Dec 30 2004, 03:31 PM
igi   NULL   Dec 30 2004, 04:23 PM
Chevar   NULL   Dec 31 2004, 12:55 AM
Awake   NULL   Dec 31 2004, 01:24 AM
CamDawg   NULL   Dec 31 2004, 02:51 AM
egm   NULL   Jan 3 2005, 03:54 PM
Vlasák   NULL   Jan 4 2005, 11:33 AM
egm   NULL   Jan 4 2005, 02:56 PM
SimDing0   NULL   Jan 10 2005, 10:30 PM
Vlasák   NULL   Jan 12 2005, 10:31 AM
Baronius   NULL   Jan 12 2005, 10:57 AM
SimDing0   NULL   Jan 12 2005, 06:31 PM


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