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> Hex editing BGMAIN.EXE, Eureka!
Chevar
post Dec 30 2004, 01:52 AM
Post #1


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




Okay, I've found the offending hard coded starting EXP for the TOB side of the interface.

I also seem to have found where the TOB side start area is coded, however I screwed up something else in the process.. I should have a working EXE soon.. Hopefully I'll find someone that can write a program to patch it instead of having to redistribute the exe
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igi
post Dec 30 2004, 04:23 PM
Post #2


IESDP Guardian


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Posts: 175
Joined: 22-July 04




BG2 as in BG2: Soa (ie. without ToB), or BG2 as in "not the other IE games"?

Either way, the starting XP for normal BG2 (without ToB) is hard-coded, but the offset is known, so we can edit the .exe file to change it.

The starting XP is probably hard-coded in the other IE games as well, but, iirc, they all start at 0, so... theres no point in changing it down, and it's probably easier to change it up via script or some such.


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Posts in this topic
Chevar   Hex editing BGMAIN.EXE   Dec 30 2004, 01:52 AM
Awake   NULL   Dec 30 2004, 02:17 AM
Chevar   NULL   Dec 30 2004, 02:29 AM
dragon_lord   NULL   Dec 30 2004, 06:01 AM
Awake   NULL   Dec 30 2004, 06:26 AM
igi   NULL   Dec 30 2004, 09:25 AM
egm   NULL   Dec 30 2004, 03:31 PM
igi   NULL   Dec 30 2004, 04:23 PM
Chevar   NULL   Dec 31 2004, 12:55 AM
Awake   NULL   Dec 31 2004, 01:24 AM
CamDawg   NULL   Dec 31 2004, 02:51 AM
egm   NULL   Jan 3 2005, 03:54 PM
Vlasák   NULL   Jan 4 2005, 11:33 AM
egm   NULL   Jan 4 2005, 02:56 PM
SimDing0   NULL   Jan 10 2005, 10:30 PM
Vlasák   NULL   Jan 12 2005, 10:31 AM
Baronius   NULL   Jan 12 2005, 10:57 AM
SimDing0   NULL   Jan 12 2005, 06:31 PM


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