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Dec 30 2004, 01:52 AM
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#1
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The oak's first root Retired team member Posts: 297 Joined: 24-August 04 |
Okay, I've found the offending hard coded starting EXP for the TOB side of the interface.
I also seem to have found where the TOB side start area is coded, however I screwed up something else in the process.. I should have a working EXE soon.. Hopefully I'll find someone that can write a program to patch it instead of having to redistribute the exe |
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Dec 30 2004, 04:23 PM
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#2
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 |
BG2 as in BG2: Soa (ie. without ToB), or BG2 as in "not the other IE games"?
Either way, the starting XP for normal BG2 (without ToB) is hard-coded, but the offset is known, so we can edit the .exe file to change it. The starting XP is probably hard-coded in the other IE games as well, but, iirc, they all start at 0, so... theres no point in changing it down, and it's probably easier to change it up via script or some such. -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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Chevar Hex editing BGMAIN.EXE Dec 30 2004, 01:52 AM
Awake NULL Dec 30 2004, 02:17 AM
Chevar NULL Dec 30 2004, 02:29 AM
dragon_lord NULL Dec 30 2004, 06:01 AM
Awake NULL Dec 30 2004, 06:26 AM
igi NULL Dec 30 2004, 09:25 AM
egm NULL Dec 30 2004, 03:31 PM
Chevar NULL Dec 31 2004, 12:55 AM
Awake NULL Dec 31 2004, 01:24 AM
CamDawg NULL Dec 31 2004, 02:51 AM
egm NULL Jan 3 2005, 03:54 PM
Vlasák NULL Jan 4 2005, 11:33 AM
egm NULL Jan 4 2005, 02:56 PM
SimDing0 NULL Jan 10 2005, 10:30 PM
Vlasák NULL Jan 12 2005, 10:31 AM
Baronius NULL Jan 12 2005, 10:57 AM
SimDing0 NULL Jan 12 2005, 06:31 PM![]() ![]() |
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