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> Hex editing BGMAIN.EXE, Eureka!
Chevar
post Dec 30 2004, 01:52 AM
Post #1


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




Okay, I've found the offending hard coded starting EXP for the TOB side of the interface.

I also seem to have found where the TOB side start area is coded, however I screwed up something else in the process.. I should have a working EXE soon.. Hopefully I'll find someone that can write a program to patch it instead of having to redistribute the exe
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igi
post Dec 30 2004, 09:25 AM
Post #2


IESDP Guardian


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Posts: 175
Joined: 22-July 04




The ToB starting area offset is already known.
I'd be grateful if you could post the ToB starting xp offset.

Weidu can handle .exe patching. You could also use a tiny nsis 'installer' to do the patching.


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Posts in this topic
Chevar   Hex editing BGMAIN.EXE   Dec 30 2004, 01:52 AM
Awake   NULL   Dec 30 2004, 02:17 AM
Chevar   NULL   Dec 30 2004, 02:29 AM
dragon_lord   NULL   Dec 30 2004, 06:01 AM
Awake   NULL   Dec 30 2004, 06:26 AM
igi   NULL   Dec 30 2004, 09:25 AM
egm   NULL   Dec 30 2004, 03:31 PM
igi   NULL   Dec 30 2004, 04:23 PM
Chevar   NULL   Dec 31 2004, 12:55 AM
Awake   NULL   Dec 31 2004, 01:24 AM
CamDawg   NULL   Dec 31 2004, 02:51 AM
egm   NULL   Jan 3 2005, 03:54 PM
Vlasák   NULL   Jan 4 2005, 11:33 AM
egm   NULL   Jan 4 2005, 02:56 PM
SimDing0   NULL   Jan 10 2005, 10:30 PM
Vlasák   NULL   Jan 12 2005, 10:31 AM
Baronius   NULL   Jan 12 2005, 10:57 AM
SimDing0   NULL   Jan 12 2005, 06:31 PM


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