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Dec 30 2004, 01:52 AM
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#1
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The oak's first root Retired team member Posts: 297 Joined: 24-August 04 |
Okay, I've found the offending hard coded starting EXP for the TOB side of the interface.
I also seem to have found where the TOB side start area is coded, however I screwed up something else in the process.. I should have a working EXE soon.. Hopefully I'll find someone that can write a program to patch it instead of having to redistribute the exe |
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Dec 30 2004, 09:25 AM
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#2
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 |
The ToB starting area offset is already known.
I'd be grateful if you could post the ToB starting xp offset. Weidu can handle .exe patching. You could also use a tiny nsis 'installer' to do the patching. -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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Chevar Hex editing BGMAIN.EXE Dec 30 2004, 01:52 AM
Awake NULL Dec 30 2004, 02:17 AM
Chevar NULL Dec 30 2004, 02:29 AM
dragon_lord NULL Dec 30 2004, 06:01 AM
Awake NULL Dec 30 2004, 06:26 AM
egm NULL Dec 30 2004, 03:31 PM
igi NULL Dec 30 2004, 04:23 PM
Chevar NULL Dec 31 2004, 12:55 AM
Awake NULL Dec 31 2004, 01:24 AM
CamDawg NULL Dec 31 2004, 02:51 AM
egm NULL Jan 3 2005, 03:54 PM
Vlasák NULL Jan 4 2005, 11:33 AM
egm NULL Jan 4 2005, 02:56 PM
SimDing0 NULL Jan 10 2005, 10:30 PM
Vlasák NULL Jan 12 2005, 10:31 AM
Baronius NULL Jan 12 2005, 10:57 AM
SimDing0 NULL Jan 12 2005, 06:31 PM![]() ![]() |
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