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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
After all this years, it's good to start a new thread
![]() Side work: - Monsters : preparation task (sort, group, and find stats) : 100% - AI script (complete rework in progress) : 50% Main component: - BG1 Monsters : 10% - BG2 Monsters : 0% - BG1 Adventurers: 0% - BG2 Adventurers: 0% At this moment, it seems that I undo some of my previous work (compared to old progress report). This is true, but it isn't the same quality, it is a lot higher now. With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result. This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM |
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#2
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
This update is really interesting.
Ogres are some of my favourite monsters.... ![]() |
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#3
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
This update is really interesting. Ogres are some of my favourite monsters.... ![]() Obviously not, you are right. Script files are good in fact, problem is generated scripts, which are related to engine flaws or known issues. So, it can be corrected at any moment by changing script generator. An action I have started but it will takes some time. By that time, I will continue to work on monsters. Although these days, I have done almost nothing, I'm quite tired. |
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