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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
After all this years, it's good to start a new thread
![]() Side work: - Monsters : preparation task (sort, group, and find stats) : 100% - AI script (complete rework in progress) : 50% Main component: - BG1 Monsters : 10% - BG2 Monsters : 0% - BG1 Adventurers: 0% - BG2 Adventurers: 0% At this moment, it seems that I undo some of my previous work (compared to old progress report). This is true, but it isn't the same quality, it is a lot higher now. With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result. This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
I have worked a bit these last weeks and I have done about 70% of all monsters.
I am currently working on Ogre Mage, and it took me the whole week-end (several hours) to make their abilities. It is an interesting monster, which is pretty important in BG1. In vanilla game, ogre mages are almost classic wizard with a semi-random spellbook. I have restored all of their P&P spells and abilities. They have 4 abilities that can be cast at will (invisibility, regenerate, cause darkness 10 feet, fly) and 4 spells with one use per day: cone of cold, charm person, assume gaseous form, sleep. I freely chose to use dire charm instead of charm person (because charm person is really weak because target will do nothing) I haven't done their script yet, but they might be weaker. Cone of cold is their only damaging spell : it does about 8d8 or 8d6, half if saves are successful. Charm and sleep are nice also, althrough they can be resist. Beyond these spells, others are just defensive. It will regenerate 1hp / round and fly at 15 movement speed with immunities to ground based spells (web, grease, ...) Invisibility might interesting in combat : they will try to escape to regenerate. Here, there is a lot to do: escaping with gaseous form, going invisible before or after, regenerate, and back to combat eventually. Gaseous form give them about the same as ghostform of SR plus a few more effects like flying at 18 movement speed, 50% resistance to magic, fire, cold, electricity, acid. Thus, it is great for escaping a tough situation. All their abilities are cast at 1 casting speed and can't be interrupt. So globally, ogre-mages loose a bit their offensive abilities but gain a lot in defensive. They might become annoying but less dangerous. Although on a low level party, their cone of cold is highly dangerous. |
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