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> Progress report (2011+)
aigleborgne
post May 27 2011, 06:39 AM
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After all this years, it's good to start a new thread smile.gif

Side work:
- Monsters : preparation task (sort, group, and find stats) : 100%
- AI script (complete rework in progress) : 50%

Main component:
- BG1 Monsters : 10%
- BG2 Monsters : 0%
- BG1 Adventurers: 0%
- BG2 Adventurers: 0%

At this moment, it seems that I undo some of my previous work (compared to old progress report).
This is true, but it isn't the same quality, it is a lot higher now.

With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result.

This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM
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aigleborgne
post Mar 12 2012, 01:10 PM
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I have worked a bit these last weeks and I have done about 70% of all monsters.
I am currently working on Ogre Mage, and it took me the whole week-end (several hours) to make their abilities.
It is an interesting monster, which is pretty important in BG1.

In vanilla game, ogre mages are almost classic wizard with a semi-random spellbook.
I have restored all of their P&P spells and abilities. They have 4 abilities that can be cast at will (invisibility, regenerate, cause darkness 10 feet, fly) and 4 spells with one use per day: cone of cold, charm person, assume gaseous form, sleep.

I freely chose to use dire charm instead of charm person (because charm person is really weak because target will do nothing)

I haven't done their script yet, but they might be weaker.
Cone of cold is their only damaging spell : it does about 8d8 or 8d6, half if saves are successful.

Charm and sleep are nice also, althrough they can be resist.
Beyond these spells, others are just defensive.
It will regenerate 1hp / round and fly at 15 movement speed with immunities to ground based spells (web, grease, ...)

Invisibility might interesting in combat : they will try to escape to regenerate.
Here, there is a lot to do: escaping with gaseous form, going invisible before or after, regenerate, and back to combat eventually.
Gaseous form give them about the same as ghostform of SR plus a few more effects like flying at 18 movement speed, 50% resistance to magic, fire, cold, electricity, acid. Thus, it is great for escaping a tough situation.

All their abilities are cast at 1 casting speed and can't be interrupt.

So globally, ogre-mages loose a bit their offensive abilities but gain a lot in defensive. They might become annoying but less dangerous.
Although on a low level party, their cone of cold is highly dangerous.
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aigleborgne   Progress report (2011+)   May 27 2011, 06:39 AM
aigleborgne   Currently on Death Knight (aka Demon Knight). It i...   Jun 22 2011, 06:46 AM
aigleborgne   Haven't finished Death Knight tonight finally ...   Jun 22 2011, 09:17 PM
aigleborgne   Not many updates these days, I'm pretty tired ...   Jul 5 2011, 06:36 PM
aigleborgne   I'm back in modding! Finally, I didn't...   Sep 5 2011, 11:57 AM
Salk   Nice to see you back in action! :thumb:   Sep 9 2011, 12:31 PM
aigleborgne   Hello, Already late, but I have 3 weeks at home r...   Sep 20 2011, 08:09 AM
aigleborgne   I have definitly finished and tested 2 monsters: -...   Sep 30 2011, 10:09 AM
aigleborgne   Now finished: - Bear - Crawler - Cat - Dog - Const...   Oct 2 2011, 11:53 AM
aigleborgne   I have finished to test and package all monsters u...   Oct 4 2011, 02:16 PM
aigleborgne   Back to work, so less time to mod. Right now, I en...   Oct 12 2011, 06:53 PM
aigleborgne   aTweaks is gonna make enhanced monsters obsolete, ...   Oct 25 2011, 10:05 PM
aigleborgne   After long considerations, I confirm that my mod w...   Oct 26 2011, 06:06 PM
aigleborgne   I am currently rebuilding my mage scripts with Spe...   Oct 30 2011, 10:17 AM
aigleborgne   I have finished all cleric and druid scripts. For ...   Nov 1 2011, 12:58 PM
aigleborgne   I have finished mage spellbooks up to spell level ...   Nov 5 2011, 08:58 AM
aigleborgne   I was busy on my real life last month but I found ...   Dec 27 2011, 06:36 PM
aigleborgne   I am highly motivated these days and I even work o...   Dec 29 2011, 07:43 AM
Salk   These are great news, aigleborgne! Thanks for...   Dec 29 2011, 09:18 AM
aigleborgne   Yeah, I gave up Divine Remix too. Regarding SR, I ...   Dec 29 2011, 06:10 PM
aigleborgne   I still plan to release something this week-end. I...   Jan 5 2012, 09:08 PM
aigleborgne   This is it, first release is done :) Next release...   Jan 7 2012, 06:51 PM
aigleborgne   I have migrated all monster scripts and while it i...   Jan 11 2012, 06:10 PM
Salk   The script looks really neat! And great news ...   Jan 12 2012, 11:28 AM
aigleborgne   I've finished my refactoring. I've started...   Jan 17 2012, 07:20 AM
aigleborgne   Things are doing well :) I've finished several...   Jan 23 2012, 12:59 PM
aigleborgne   I'm glad to have time to work on my project th...   Feb 3 2012, 12:27 PM
aigleborgne   I'm closed to release alpha v0.2. Only 2 monst...   Feb 10 2012, 07:23 AM
aigleborgne   Before finishing Hobgobelin and Kobold, I'm do...   Feb 15 2012, 12:29 PM
aigleborgne   Hard Times is now part of my install. I have spent...   Feb 20 2012, 12:08 PM
aigleborgne   I have worked a bit these last weeks and I have do...   Mar 12 2012, 01:10 PM
Salk   Sounds good. In BG1 Ogra Mages were rather scary a...   Mar 14 2012, 03:53 PM
aigleborgne   I have almost finished all ogres (will be finished...   Mar 26 2012, 12:05 PM
Salk   This update is really interesting. Ogres are some...   Apr 5 2012, 03:18 PM
aigleborgne   This update is really interesting. Ogres are some...   Apr 7 2012, 07:28 AM


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