![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
After all this years, it's good to start a new thread
![]() Side work: - Monsters : preparation task (sort, group, and find stats) : 100% - AI script (complete rework in progress) : 50% Main component: - BG1 Monsters : 10% - BG2 Monsters : 0% - BG1 Adventurers: 0% - BG2 Adventurers: 0% At this moment, it seems that I undo some of my previous work (compared to old progress report). This is true, but it isn't the same quality, it is a lot higher now. With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result. This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM |
|
|
![]() |
![]()
Post
#2
|
|
![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Hard Times is now part of my install.
I have spent my whole week-end on a new install, which will be more or less definitive. I am currently thinking of implementing "3rd edition bonuses for ability points" for monsters. It would only concern bonus hit points from constitution. I think it would be better than 2nd edition system. And it is optional during install, although it won't be 2nd, 3rd, or none. I will not release anything this month finally, because I am testing SpellPack (Lost Crossroads). And since I got no feedback from first release, I don't feel to be in a hurry for a next release that would be probably not beeing tested ![]() On a final note, I will check if Infinite Animations is installed and update a few CRE that don't benefit from new animations. For example, there is Icharyd, skeleton warrior. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 2nd August 2025 - 09:20 AM |