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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
After all this years, it's good to start a new thread
![]() Side work: - Monsters : preparation task (sort, group, and find stats) : 100% - AI script (complete rework in progress) : 50% Main component: - BG1 Monsters : 10% - BG2 Monsters : 0% - BG1 Adventurers: 0% - BG2 Adventurers: 0% At this moment, it seems that I undo some of my previous work (compared to old progress report). This is true, but it isn't the same quality, it is a lot higher now. With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result. This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
I'm glad to have time to work on my project these days.
I spend about 2-3 hours per day on it. This might seem a lot but it is not. Modding takes a lot of time. To give an example, yesterday, I was testing again my adventurers found in the alpha release. Some of them weren't totally finished and need some work. In about 2 hours, I've only done about 4-5 adventurers. I am closed to finish my TODO list for next release. Content: - about 30-40 adventurers - all monsters list here - readme - adventurers' documentation (class/kit, level, xp value, and eventually a note) - monsters' documentation It should be released in end february if I keep my current advancement. I'm stilll in a polishing phase: scripts still need slight adjustements (which also mean generator's changes). I like to use random walk for casters between spells, but sometimes, they get out of range and never come back ! Obviously, it was a problem tied to my tracking system. I think I have solved this issue, but I'm not sure and need a lot of testing because it doesn't occur everytime! This post has been edited by aigleborgne: Feb 3 2012, 12:29 PM |
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