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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
After all this years, it's good to start a new thread
![]() Side work: - Monsters : preparation task (sort, group, and find stats) : 100% - AI script (complete rework in progress) : 50% Main component: - BG1 Monsters : 10% - BG2 Monsters : 0% - BG1 Adventurers: 0% - BG2 Adventurers: 0% At this moment, it seems that I undo some of my previous work (compared to old progress report). This is true, but it isn't the same quality, it is a lot higher now. With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result. This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
This is it, first release is done
![]() Next release will be fast. I will include all P&P shapeshift forms and balanced totemic summon. So it will be possible to fully understand that shapeshift is now a true power (previously, it was almost comestic) Then, I will migrate all working monsters so they can be installed. I should release all this in one month I guess. |
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Lo-Fi Version | Time is now: 2nd August 2025 - 09:23 AM |