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> Detectable Spells
aigleborgne
post Jan 1 2012, 07:46 PM
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I will use TobEx extended Stats and because I don't want to mess up with others mods, I will use my own complete set of detectable spells.
Currently, there is no standard on the subject and then it is a pain to fill the missing detectable spells.

Thanks to TobEx large scale (up to 32768 stats), I will make a complete detectable spells.
All spells that could be detectable will be. I will start from number 1200.

I also want to make polymorph forms detectable (both for druid and mage).
2 purposes on this:
- to be able to know if target is normal form or another
- to know exactly which form it is




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aigleborgne
post Jan 2 2012, 08:25 AM
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Finally, since extended stats are not saved, I might use classic stat for some spells.
Any short-mid duration spells will be in extended stat.
If a player prebuff before battle, save, and reload, his prebuff spells won't be detected.

It's an issue but enemies don't prebuff, so player shouldn't either smile.gif
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Salk
post Jan 3 2012, 05:34 AM
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QUOTE(aigleborgne @ Jan 2 2012, 09:25 AM) *
It's an issue but enemies don't prebuff, so player shouldn't either smile.gif


I LOVE that!
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