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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
I will use TobEx extended Stats and because I don't want to mess up with others mods, I will use my own complete set of detectable spells.
Currently, there is no standard on the subject and then it is a pain to fill the missing detectable spells. Thanks to TobEx large scale (up to 32768 stats), I will make a complete detectable spells. All spells that could be detectable will be. I will start from number 1200. I also want to make polymorph forms detectable (both for druid and mage). 2 purposes on this: - to be able to know if target is normal form or another - to know exactly which form it is |
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Post
#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Finally, since extended stats are not saved, I might use classic stat for some spells.
Any short-mid duration spells will be in extended stat. If a player prebuff before battle, save, and reload, his prebuff spells won't be detected. It's an issue but enemies don't prebuff, so player shouldn't either ![]() |
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Lo-Fi Version | Time is now: 2nd August 2025 - 09:03 AM |