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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
After all this years, it's good to start a new thread
![]() Side work: - Monsters : preparation task (sort, group, and find stats) : 100% - AI script (complete rework in progress) : 50% Main component: - BG1 Monsters : 10% - BG2 Monsters : 0% - BG1 Adventurers: 0% - BG2 Adventurers: 0% At this moment, it seems that I undo some of my previous work (compared to old progress report). This is true, but it isn't the same quality, it is a lot higher now. With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result. This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM |
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#2
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
These are great news, aigleborgne!
Thanks for putting so much time in refining the scripts. I personally believe SCS to be a great modification. I like SCS II less because it might add to the crazy power's escalation in a way that practically every single fight becomes a serious menace to the player, forcing difficult challenges one after the other. And when it's not difficult, it can be practically impossible, an exercise of metagaming and reload. I am thankful to DavidW because he kindly allowed (although he does not support it) for stripping the AI of detectable item, which is something I really loathe. I am happy to read that Enhanced Creature also allows for enabling or disabling it (if I understood well). My criticism to your approach is one (and you perhaps understand it because I moved the same criticism when I was collaborating with you): you force the user to have some mods installed. I personally have SR in my installation (but definitely not Divine Remix) but I believe that it should be possible to play Enhanced Creature without SR too! In this, DavidW is ahead of you, I think. SCS does not even require (only recommends) the BG2 Fixpack. Good luck with your demo release! ![]() |
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#3
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Yeah, I gave up Divine Remix too.
Regarding SR, I have based all my spellbooks with SR in mind. Removing SR implies to check all spellbooks again to see what should be changed, it is almost like doing 2 spellbooks for each caster. I don't have time to do this right now. Plus, I don't see the point to play the game without SR in 2011. Players that still play BG have tons of mods installed and SR is likely to be one of them. A mod like SR radically change the whole spellcasting system. It's like changing the fundations of a structure. Then, it's difficult to make a mod that can be designed for both states. As for my AI, you can disable or enable many things: ; barbarian and berserker rage CHECK_RAGE=false ; CHECK_ELEMENTAL_IMMUNITY includes resistances to fire, cold, electricity, acid, magic damage CHECK_ELEMENTAL_IMMUNITY=false CHECK_POISON_IMMUNITY=false CHECK_MAGIC_RESISTANCE=false ; CHECK_SPELL_PROTECTIONS includes minor globe, spell immunity, spell turning, ... CHECK_SPELL_PROTECTIONS=false ; CHECK_WEAPON_PROTECTIONS includes stoneskin, protection from missile/normal/weapon/magic weapon, mantle, ... CHECK_WEAPON_PROTECTIONS=false CHECK_SLEEP_IMMUNITY=false CHECK_FEAR_IMMUNITY=false CHECK_STUN_IMMUNITY=false CHECK_HOLD_IMMUNITY=false CHECK_CHARM_IMMUNITY=false CHECK_CONFUSION_IMMUNITY=false CHECK_DEATH_IMMUNITY=false ALL_CHECK_OVERRIDE=false These are great news, aigleborgne! Thanks for putting so much time in refining the scripts. I personally believe SCS to be a great modification. I like SCS II less because it might add to the crazy power's escalation in a way that practically every single fight becomes a serious menace to the player, forcing difficult challenges one after the other. And when it's not difficult, it can be practically impossible, an exercise of metagaming and reload. I am thankful to DavidW because he kindly allowed (although he does not support it) for stripping the AI of detectable item, which is something I really loathe. I am happy to read that Enhanced Creature also allows for enabling or disabling it (if I understood well). My criticism to your approach is one (and you perhaps understand it because I moved the same criticism when I was collaborating with you): you force the user to have some mods installed. I personally have SR in my installation (but definitely not Divine Remix) but I believe that it should be possible to play Enhanced Creature without SR too! In this, DavidW is ahead of you, I think. SCS does not even require (only recommends) the BG2 Fixpack. Good luck with your demo release! ![]() |
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