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> Progress report (2011+)
aigleborgne
post May 27 2011, 06:39 AM
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Posts: 210
Joined: 3-December 05




After all this years, it's good to start a new thread smile.gif

Side work:
- Monsters : preparation task (sort, group, and find stats) : 100%
- AI script (complete rework in progress) : 50%

Main component:
- BG1 Monsters : 10%
- BG2 Monsters : 0%
- BG1 Adventurers: 0%
- BG2 Adventurers: 0%

At this moment, it seems that I undo some of my previous work (compared to old progress report).
This is true, but it isn't the same quality, it is a lot higher now.

With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result.

This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM
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aigleborgne
post Dec 29 2011, 07:43 AM
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I am highly motivated these days and I even work on my mod at my office or at midday.
I will release an alpha version next week, that could be seen as a demo.

It will include all these adventurers:
- Aldeth Sashenstar, barbarian
- Amarande, avenger
- Arkion, necromancer
- Arkushule, diviner
- Black Talon Elite, wizard slayer
- Borda, mage/thief
- Brage, fighter (he now fights with his curse berserking sword and I added all immunities in that sword, as it should have been)
- Corsone, avenger
- Cuchol, wild mage
- Cythandria, conjurer
- Dabron Sashenstar, archer
- Davaeorn, invoker
- Dradeel, enchanter

Some of these are really powerful ! (Amarande, Davaeorn, Cythandria)

Dradeel should not be attacked but you can come to a fight if you provoke him.
In the first encounter, he doesn't have his spellbook but has 3 selune spells. I added sequencers and contingency (might have been cast before loosing his spellbook).
Because a mage can have contingency and chain contingencies, minor sequencer, spell sequencer, and spell trigger, it makes him quite powerful !
After recovering his spellbook, I don't remember if he can be attacked, but he will have all spells memorized this time! Althrough it would mave no sense to attack him at this point.

I have done many monsters too, and I might include them in the demo.

Remember that Spell Revision is required, and without, my mod won't install at all.
It is so good that I can't see any reason to not use it smile.gif


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aigleborgne   Progress report (2011+)   May 27 2011, 06:39 AM
aigleborgne   Currently on Death Knight (aka Demon Knight). It i...   Jun 22 2011, 06:46 AM
aigleborgne   Haven't finished Death Knight tonight finally ...   Jun 22 2011, 09:17 PM
aigleborgne   Not many updates these days, I'm pretty tired ...   Jul 5 2011, 06:36 PM
aigleborgne   I'm back in modding! Finally, I didn't...   Sep 5 2011, 11:57 AM
Salk   Nice to see you back in action! :thumb:   Sep 9 2011, 12:31 PM
aigleborgne   Hello, Already late, but I have 3 weeks at home r...   Sep 20 2011, 08:09 AM
aigleborgne   I have definitly finished and tested 2 monsters: -...   Sep 30 2011, 10:09 AM
aigleborgne   Now finished: - Bear - Crawler - Cat - Dog - Const...   Oct 2 2011, 11:53 AM
aigleborgne   I have finished to test and package all monsters u...   Oct 4 2011, 02:16 PM
aigleborgne   Back to work, so less time to mod. Right now, I en...   Oct 12 2011, 06:53 PM
aigleborgne   aTweaks is gonna make enhanced monsters obsolete, ...   Oct 25 2011, 10:05 PM
aigleborgne   After long considerations, I confirm that my mod w...   Oct 26 2011, 06:06 PM
aigleborgne   I am currently rebuilding my mage scripts with Spe...   Oct 30 2011, 10:17 AM
aigleborgne   I have finished all cleric and druid scripts. For ...   Nov 1 2011, 12:58 PM
aigleborgne   I have finished mage spellbooks up to spell level ...   Nov 5 2011, 08:58 AM
aigleborgne   I was busy on my real life last month but I found ...   Dec 27 2011, 06:36 PM
aigleborgne   I am highly motivated these days and I even work o...   Dec 29 2011, 07:43 AM
Salk   These are great news, aigleborgne! Thanks for...   Dec 29 2011, 09:18 AM
aigleborgne   Yeah, I gave up Divine Remix too. Regarding SR, I ...   Dec 29 2011, 06:10 PM
aigleborgne   I still plan to release something this week-end. I...   Jan 5 2012, 09:08 PM
aigleborgne   This is it, first release is done :) Next release...   Jan 7 2012, 06:51 PM
aigleborgne   I have migrated all monster scripts and while it i...   Jan 11 2012, 06:10 PM
Salk   The script looks really neat! And great news ...   Jan 12 2012, 11:28 AM
aigleborgne   I've finished my refactoring. I've started...   Jan 17 2012, 07:20 AM
aigleborgne   Things are doing well :) I've finished several...   Jan 23 2012, 12:59 PM
aigleborgne   I'm glad to have time to work on my project th...   Feb 3 2012, 12:27 PM
aigleborgne   I'm closed to release alpha v0.2. Only 2 monst...   Feb 10 2012, 07:23 AM
aigleborgne   Before finishing Hobgobelin and Kobold, I'm do...   Feb 15 2012, 12:29 PM
aigleborgne   Hard Times is now part of my install. I have spent...   Feb 20 2012, 12:08 PM
aigleborgne   I have worked a bit these last weeks and I have do...   Mar 12 2012, 01:10 PM
Salk   Sounds good. In BG1 Ogra Mages were rather scary a...   Mar 14 2012, 03:53 PM
aigleborgne   I have almost finished all ogres (will be finished...   Mar 26 2012, 12:05 PM
Salk   This update is really interesting. Ogres are some...   Apr 5 2012, 03:18 PM
aigleborgne   This update is really interesting. Ogres are some...   Apr 7 2012, 07:28 AM


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