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May 27 2011, 06:39 AM
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#1
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
After all this years, it's good to start a new thread
Side work: - Monsters : preparation task (sort, group, and find stats) : 100% - AI script (complete rework in progress) : 50% Main component: - BG1 Monsters : 10% - BG2 Monsters : 0% - BG1 Adventurers: 0% - BG2 Adventurers: 0% At this moment, it seems that I undo some of my previous work (compared to old progress report). This is true, but it isn't the same quality, it is a lot higher now. With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result. This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM |
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Nov 1 2011, 12:58 PM
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#2
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
I have finished all cleric and druid scripts.
For maintenance and improvement issues, I have made some changes in my generator. Now, each block can be associated with a level, so when I generate a script, I can restrict all blocks to a maximum level. This way, I have one file containing all spells : cleric and druid. Then each script set their own level variable. Drawbacks : I can't make specific spell order Advantages : adding a new spell, modifiy spells conditions, change order... and it happens often currently! I have started to work on mage scripts and with Spell Revision, I am very happy to make spellbooks! I use PnP rules to make spellbooks : a kit must have at least one spell of its school memorized, and when it is not too much, I use PnP opposite schools. So conjurer can't access to invoker spells. I think it is more balanced but can be seen as a nerf because players don't have these restrictions. But Spell Revision help a lot here, with many spells that was useless before and are now good ! Kits try to use many spells of their own schools, but I am often limitated with balance and spells availability. |
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aigleborgne Progress report (2011+) May 27 2011, 06:39 AM
aigleborgne Currently on Death Knight (aka Demon Knight).
It i... Jun 22 2011, 06:46 AM
aigleborgne Haven't finished Death Knight tonight finally ... Jun 22 2011, 09:17 PM
aigleborgne Not many updates these days, I'm pretty tired ... Jul 5 2011, 06:36 PM
aigleborgne I'm back in modding!
Finally, I didn't... Sep 5 2011, 11:57 AM
Salk Nice to see you back in action! :thumb: Sep 9 2011, 12:31 PM
aigleborgne Hello,
Already late, but I have 3 weeks at home r... Sep 20 2011, 08:09 AM
aigleborgne I have definitly finished and tested 2 monsters:
-... Sep 30 2011, 10:09 AM
aigleborgne Now finished:
- Bear
- Crawler
- Cat
- Dog
- Const... Oct 2 2011, 11:53 AM
aigleborgne I have finished to test and package all monsters u... Oct 4 2011, 02:16 PM
aigleborgne Back to work, so less time to mod.
Right now, I en... Oct 12 2011, 06:53 PM
aigleborgne aTweaks is gonna make enhanced monsters obsolete, ... Oct 25 2011, 10:05 PM
aigleborgne After long considerations, I confirm that my mod w... Oct 26 2011, 06:06 PM
aigleborgne I am currently rebuilding my mage scripts with Spe... Oct 30 2011, 10:17 AM
aigleborgne I have finished mage spellbooks up to spell level ... Nov 5 2011, 08:58 AM
aigleborgne I was busy on my real life last month but I found ... Dec 27 2011, 06:36 PM
aigleborgne I am highly motivated these days and I even work o... Dec 29 2011, 07:43 AM
Salk These are great news, aigleborgne!
Thanks for... Dec 29 2011, 09:18 AM
aigleborgne Yeah, I gave up Divine Remix too.
Regarding SR, I ... Dec 29 2011, 06:10 PM
aigleborgne I still plan to release something this week-end.
I... Jan 5 2012, 09:08 PM
aigleborgne This is it, first release is done :)
Next release... Jan 7 2012, 06:51 PM
aigleborgne I have migrated all monster scripts and while it i... Jan 11 2012, 06:10 PM
Salk The script looks really neat!
And great news ... Jan 12 2012, 11:28 AM
aigleborgne I've finished my refactoring.
I've started... Jan 17 2012, 07:20 AM
aigleborgne Things are doing well :)
I've finished several... Jan 23 2012, 12:59 PM
aigleborgne I'm glad to have time to work on my project th... Feb 3 2012, 12:27 PM
aigleborgne I'm closed to release alpha v0.2.
Only 2 monst... Feb 10 2012, 07:23 AM
aigleborgne Before finishing Hobgobelin and Kobold, I'm do... Feb 15 2012, 12:29 PM
aigleborgne Hard Times is now part of my install.
I have spent... Feb 20 2012, 12:08 PM
aigleborgne I have worked a bit these last weeks and I have do... Mar 12 2012, 01:10 PM
Salk Sounds good. In BG1 Ogra Mages were rather scary a... Mar 14 2012, 03:53 PM
aigleborgne I have almost finished all ogres (will be finished... Mar 26 2012, 12:05 PM
Salk This update is really interesting.
Ogres are some... Apr 5 2012, 03:18 PM
aigleborgne This update is really interesting.
Ogres are some... Apr 7 2012, 07:28 AM![]() ![]() |
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