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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
After all this years, it's good to start a new thread
![]() Side work: - Monsters : preparation task (sort, group, and find stats) : 100% - AI script (complete rework in progress) : 50% Main component: - BG1 Monsters : 10% - BG2 Monsters : 0% - BG1 Adventurers: 0% - BG2 Adventurers: 0% At this moment, it seems that I undo some of my previous work (compared to old progress report). This is true, but it isn't the same quality, it is a lot higher now. With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result. This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM |
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Post
#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
I have definitly finished and tested 2 monsters:
- Ankheg - Basilisk (lesser and greater) I have done: - correct several bugs in my AI scripts - maximise AI script compression (before final generation). Now I have a great visibility on all scripts since an average script has 50 lines (including blank lines) but 500 after generation. - correct a few important bug in my tph patching script - repackage my whole tp2 install script So now, it is very fast to make a script and test some creatures. This way, things should be faster ![]() |
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