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> Progress report (2011+)
aigleborgne
post May 27 2011, 06:39 AM
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After all this years, it's good to start a new thread smile.gif

Side work:
- Monsters : preparation task (sort, group, and find stats) : 100%
- AI script (complete rework in progress) : 50%

Main component:
- BG1 Monsters : 10%
- BG2 Monsters : 0%
- BG1 Adventurers: 0%
- BG2 Adventurers: 0%

At this moment, it seems that I undo some of my previous work (compared to old progress report).
This is true, but it isn't the same quality, it is a lot higher now.

With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result.

This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM
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aigleborgne
post Sep 20 2011, 08:09 AM
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Hello,

Already late, but I have 3 weeks at home right now smile.gif
I'm finished scripts, and I will prepare several components for each monster or group of monsters.
This way, I can test each component one by one and it is also better for distribution.

So, my current purpose is to package and test finished monsters (shown in pinned down topic)
Testing might be tedious and I will not test each creature ! I will only test monster scripts to control their own abilities.
It might not be the perfect P&P monster mod that I dreamed of. It just takes considerable amount of time to make a full test on each creature.
But it will certainly be a lot better than current ones smile.gif

After browsing many creatures, I can tell you : Bioware did a lot of copy & paste when creating these creatures and I can't blame them, I do the same in my work.
But then, there are many mistakes. For example, everybody know that fire elementals are one the best druid summons. Earth elemental, through in spell level 7, are inferior.
This is just because most elementals (fire, earth, ...) have 19 strength. Now, I'm aware it is based on 2nd edition and strength is not always known. But an earth elemental is bound to earth and should be stronger.
In 3rd edition, it is obvious. Fire elementals never go beyond 18 strength while lesser earth elementals have 19. 24HD earth elemental have 25 strength.

Another copy & paste issue is consistency between levels, hit dice, thac0, saving throws. It is very common to see a level 3 creature with 90 hp.
Consequences might be irelevant or not, depending on each case, but I have corrected all of them.
Most of them will have better characteristics after correction, some will have lower, especially thac0 (9HD monsters with thac0 of 5 is impossible)
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aigleborgne   Progress report (2011+)   May 27 2011, 06:39 AM
aigleborgne   Currently on Death Knight (aka Demon Knight). It i...   Jun 22 2011, 06:46 AM
aigleborgne   Haven't finished Death Knight tonight finally ...   Jun 22 2011, 09:17 PM
aigleborgne   Not many updates these days, I'm pretty tired ...   Jul 5 2011, 06:36 PM
aigleborgne   I'm back in modding! Finally, I didn't...   Sep 5 2011, 11:57 AM
Salk   Nice to see you back in action! :thumb:   Sep 9 2011, 12:31 PM
aigleborgne   Hello, Already late, but I have 3 weeks at home r...   Sep 20 2011, 08:09 AM
aigleborgne   I have definitly finished and tested 2 monsters: -...   Sep 30 2011, 10:09 AM
aigleborgne   Now finished: - Bear - Crawler - Cat - Dog - Const...   Oct 2 2011, 11:53 AM
aigleborgne   I have finished to test and package all monsters u...   Oct 4 2011, 02:16 PM
aigleborgne   Back to work, so less time to mod. Right now, I en...   Oct 12 2011, 06:53 PM
aigleborgne   aTweaks is gonna make enhanced monsters obsolete, ...   Oct 25 2011, 10:05 PM
aigleborgne   After long considerations, I confirm that my mod w...   Oct 26 2011, 06:06 PM
aigleborgne   I am currently rebuilding my mage scripts with Spe...   Oct 30 2011, 10:17 AM
aigleborgne   I have finished all cleric and druid scripts. For ...   Nov 1 2011, 12:58 PM
aigleborgne   I have finished mage spellbooks up to spell level ...   Nov 5 2011, 08:58 AM
aigleborgne   I was busy on my real life last month but I found ...   Dec 27 2011, 06:36 PM
aigleborgne   I am highly motivated these days and I even work o...   Dec 29 2011, 07:43 AM
Salk   These are great news, aigleborgne! Thanks for...   Dec 29 2011, 09:18 AM
aigleborgne   Yeah, I gave up Divine Remix too. Regarding SR, I ...   Dec 29 2011, 06:10 PM
aigleborgne   I still plan to release something this week-end. I...   Jan 5 2012, 09:08 PM
aigleborgne   This is it, first release is done :) Next release...   Jan 7 2012, 06:51 PM
aigleborgne   I have migrated all monster scripts and while it i...   Jan 11 2012, 06:10 PM
Salk   The script looks really neat! And great news ...   Jan 12 2012, 11:28 AM
aigleborgne   I've finished my refactoring. I've started...   Jan 17 2012, 07:20 AM
aigleborgne   Things are doing well :) I've finished several...   Jan 23 2012, 12:59 PM
aigleborgne   I'm glad to have time to work on my project th...   Feb 3 2012, 12:27 PM
aigleborgne   I'm closed to release alpha v0.2. Only 2 monst...   Feb 10 2012, 07:23 AM
aigleborgne   Before finishing Hobgobelin and Kobold, I'm do...   Feb 15 2012, 12:29 PM
aigleborgne   Hard Times is now part of my install. I have spent...   Feb 20 2012, 12:08 PM
aigleborgne   I have worked a bit these last weeks and I have do...   Mar 12 2012, 01:10 PM
Salk   Sounds good. In BG1 Ogra Mages were rather scary a...   Mar 14 2012, 03:53 PM
aigleborgne   I have almost finished all ogres (will be finished...   Mar 26 2012, 12:05 PM
Salk   This update is really interesting. Ogres are some...   Apr 5 2012, 03:18 PM
aigleborgne   This update is really interesting. Ogres are some...   Apr 7 2012, 07:28 AM


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