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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Monsters will be closed to P&P, somewhere between 2nd and 3rd edition.
I will release a first version in july or august. Optional component "Constitution affects monsters hit points" Monsters will follow fighter table to gain hit points bonus based on their constitution (up to level 9) It's not a P&P rule but it is very logical to me. Let's compare 2 creatures: - a level 8 cleric with 16 constitution : 80 hp - a level 8 polar bear with 19 constitution : 72 hp (64 + 8 according to P&P) A mighty polar bear has less hit points than a cleric! With this component, it would have 104 hp Below major changes for each monsters: (if only minor changes, won't be listed here) APR : attack per round Ankheg Weaker than ingame. Bioware used their special ability "Acidic Enzymes" as a normal ranged attack. In P&P, they can use it once per day in a desperate situation ! - Reduced APR from 2 to 1 as in P&P - Acidic Enzymes change to a spell, can be used once per day - Grab : a melee hit success will entangle target, something described in P&P (ankheg try to attract its victim in the underground) Banshee - Horrific Appearance : fear nearby foes, cast every 6 rounds. Lesser Basilisk - Petrification is now a spell, so it can also attack Greater Basilisk - Petrification is now a spell, so it can also attack - Foul Breath : kill anyone around its mouth if they fail to save, cast every round - Strong stats : beware if you install "Constitution affects monsters hit points", it adds 54 hp, making them very powerful ! Bears - Faster (same speed as humans) - Strong strength and constitution - Hug attack (15% on every attack, damage depends on bear type) - Grizzly (not found in P&P) is between Cave bear and Mountain/Polar bear - Only Black Bears have non magical paws This post has been edited by aigleborgne: Jun 18 2011, 01:26 PM |
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Post
#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Dryad, Hamadryad : Slightly stronger, I gave them P&P spells, so with a good script, they will be more dangerous, through still very easy to kill.
Elemental : There are a lot of elementals, about 100! Characteristics were already closed to P&P, so I made them consistent (which was a huge work). On top of that, I mix them with 3rd edition. Globally, lesser and medium are more or less the same (except for immunities), but greater (16 and 24 hd) are stronger. It will also affect Fire and Earth elemental transformation. - Elemental traits (immunity to stun, sleep, ...) - Immune to critical hits - Damage now depends on HD (as in 3rd edition) - Strength, constitution, and dexterity from 3rd make Earth elemental very strong. In fact, now Earth elementals are better damage dealer but they are twice as slow - Whirlwind : cast every 3 rounds (every rounds previously), but no save for damage (2D8) as there are none in P&P. I put 3 rounds because normally, it should be different (one full round to change into a whirlwind...) This post has been edited by aigleborgne: Oct 5 2011, 04:54 PM |
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