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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
After all this years, it's good to start a new thread
![]() Side work: - Monsters : preparation task (sort, group, and find stats) : 100% - AI script (complete rework in progress) : 50% Main component: - BG1 Monsters : 10% - BG2 Monsters : 0% - BG1 Adventurers: 0% - BG2 Adventurers: 0% At this moment, it seems that I undo some of my previous work (compared to old progress report). This is true, but it isn't the same quality, it is a lot higher now. With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result. This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
I'm back in modding!
Finally, I didn't mod in august. Was in holidays, but so tired I didn't even think about modding (a full year without holidays is tough!) I've resumed my work last week-end. There was a problem with my current advancement : I didn't check each creature script and just assigned mine. It was wrong because some are related to quest or special behavior. So, I had to check all my creatures scripts, took me several hours ! I'm in vaccation in 2 weeks, so I expect to mod a lot this month. I would be happy to finish all BG1 monsters this month. It's doable, but it is certainly not a sure thing ! I will probably never move on others components. I simply can't do it alone, the game is now rather old, and I plan to start a new modding activity on a new game (Skyrim). My current plan is to finish BG1 monsters and determine if I can manage BG1 npc quickly. By quickly, it means that I won't look into items (except to eventually change or add a weapon, but that's all). A few steps on each npc : - check characteristics with race/class and maybe pick a kit. - check proficiencies and equiped weapons - make a new spellbook inspired by existing one (but heavily based on kit / alignment) - assign scripts Should be between 1mn and 15mn per npc, which is quick enough for me. Add to this around 50-100 hours to finish my scripts. This is a big part, but necessary anyways. Nothing for BG2 : not entirely true, all existing BG1 monsters are also done for BG2 ! Sure, it miss out all interesting powerful monsters, but there are many mods that includes them (aTweaks beeing my favorite) |
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