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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
After all this years, it's good to start a new thread
![]() Side work: - Monsters : preparation task (sort, group, and find stats) : 100% - AI script (complete rework in progress) : 50% Main component: - BG1 Monsters : 10% - BG2 Monsters : 0% - BG1 Adventurers: 0% - BG2 Adventurers: 0% At this moment, it seems that I undo some of my previous work (compared to old progress report). This is true, but it isn't the same quality, it is a lot higher now. With my new own tools and material, I'll be able to work 5 times faster on main components later on and still get an overall better result. This post has been edited by aigleborgne: Jun 22 2011, 06:41 AM |
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#2
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Haven't finished Death Knight tonight finally !
I've done all CRE and finished scripts but haven't time to test them and haven't found a good animation for wall of ice. Mirror fiend (mirror Death Knight) is now an exact copy of Death Knight : same powers but allegiance is goodbutred. So, he will help party defeating DK + others mirrors. Others mirrors will be a full balanced party of 6 level 7-8 characters. They will be ally with DK against the party. I'm thinking of evilbutgreen allegiance to show that they are party's mirrors, but it might be a little confusing. Each mirror will be bound to one player : mirror 1 to player 1, ... If that player die, mirror will die too, same behavior than DK and mirror fiend ![]() |
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